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Hash, Inc. - Animation:Master

RU2D4

*A:M User*
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Posts posted by RU2D4

  1. Thank you Simon, I copied your inquiry and will put consideration into it for a good response tomorrow. My initial reaction (just to be honest) is "I don't know", "whatever works", and things of that sort. After 15 years hobbying with A:M, I threw that choreography together and rendered it in about 45 minutes using models I already had developed.

     

    I found the fix to my real-time rendering blotches: R-click in model space... Refind Normals. Now she renders well enough in real-time to look interesting. Are Quicktime files allowed?

  2. Thank you for the suggestions. I'll see if I can make some adjustments to show more contrast, get a better pose, avoid the "crotch shot", etc., and find a label... I suppose something gold that comes in a bottle? That would make the color scheme look more meaningful perhaps.

  3. I'd show you my project right now but I cannot upload a .exe file. The x-files and textures are in a folder called \Rooms which you would put on your hard drive to make a directory called C:\Rooms\. But you need the Tubes.exe file to view them in the 3D program. So, I can't actually share the program with you unless you can hurdle this obstacle. Eventually, I just need to change a string file from "C:\" to "http://www.monoboom.com/" so it loads off of the internet. I'm very willing to share. I have loaded the files onto my cheap Wal-Mart laptop and it works. I am sure it will work on any computer because it uses HAL (hardware abstraction layer).

     

    There is no stopping once in that condition and I do not have a perspective that something I type affects others. Sorry, but it's just the nature of the beast. Don't be sorry for me! "It's something that I enjoy" - Ozzy Osbourne

  4. Yeah, sorry about that, I'm still chasing some demons away. The x-file support I was looking for would help A:M users who want to put their models into a real time rendering environment. I know A:M is directed more at final animations, but it would help open a door to make it more versatile, not that I think I have any worthwhile opinion or stance to make such a suggestion. I'll look into Fucher's stuff. The program I'm finishing up right now will (this is the part that I'm not sure will work yet, but it's the last step) load x-files off of my website. The x-files were .mdl files converted to x-files using some software I mentioned before (please don't read my old posts!). They will mostly be decaled with images created with A:M and Ulead. I really think you would enjoy seeing your models work in a real-time world, so I continue to work at it. It would be like actually being in an animated film, not just staring at it on a screen. The other issues include getting High-Order Primitives to work as well as a whole host of material possibilities. That's the idea, but I just don't see any interest from others. I thought A:M users would be interested, but I may be wrong. I like the ignore feature and think you should use it for my late night nebular posts if you like. I would really like to see a way to edit my previous posts. I'm the caretaker at the Overlook Hotel (The Shining).

  5. Not sure I understand you completely, but there is a key color for decals (textures). If the key color is (for example) black then the areas of the texture image that are black will not apply as a texture.

  6. I saw a quote in this topic about Martin Hash not interested in you for not being a hobbyist.

     

    I notice that DirectX8.1 is it!

     

    I have monoboom.com and it's just a thang! But developing files for a 3D environment is exciting to me, if you want to just plain out dis me then that's your perogqtive!

     

    So, I don't earn money, for now. But monoboom.com is intended to sell (yes, SELL!) your product. you need to hone in on the the x-file conversion tool, which is just a file conversion tool. I am close to putting out the .exe file for you to see, just a tour thru a 3D world!

     

    The music is tough. Everything is tough! EVERYTHING is tough!!!!

     

    So, back off!

     

    You don't add much on your end so i don't much on mind. ya Dig?

     

    And actually the music is so simple!

     

    Pretty soon, monoboom/Rooms is meant to give users an avenue to creating 3D environments. That's it!. With a bit of intuition, and storyline...

     

    Sbarky will show the first storyline example....

     

    I may be snuffed tonight!!!

  7. Is it possible to build a game where the player can change the main character of the game into any person ?

    Is the player the main character? In which case, I'd say no. If the player is not the main character, then it depends on what the role of the main character is, I suppose. But into any person would require government level access!

  8. There are still those beginners who may not be able to get online to access the information. Some beginners may be younger and would benefit better with a book that comes with the software. You can read a book late at night easier than a .pdf or online tutorial. That would appeal more to beginners under the age of 18, I think. I didn't get A:M until I was about 21, but the manual that came with it was still like my best friend. I may have hugged it! It walked you through the software with tutorials at the end of every chapter, starting with modeling. I do think the standard bone structure can be a bit confusing when it comes to animating. Constraints are already built into it and you need to learn the Aim At Target constraint right away for the points associated with the feet and some other things like the bone that overrides the thigh bone. I never figured that out and ended up using the pelvis as the base bone while using the chain of bones (I forget the term) to make the legs fit the up and down motion just to walk (and then dance!). I used Aim At for eyes to follow an object, and Kinematic and Orient Like... that was all. Everything else was just too much to figure out, and new users are probably going to want to do things on their own. Just my 2 cents.

     

    Also, I found an A:M .mdl to X-file conversion software awhile back from Obsidian Games (AMXtex). It was a great way to move into 3D gaming or what not. I can't find anything like it now, but if an add-on could be added to A:M by someone who understands file conversion, it would add a great deal of fun to the whole thing. I don't know the standards now, but I have the DirectX8.1 SDK for Visual Basic 6.0 and let me tell ya... oh boy! It's been snuffed but I thought you should know.

  9. I always had the most difficulty trying to use constraints and existing actions on characters that I made. Always way too complex. I don't know about a tutorial, but making it simpler maybe? I noticed some of the comments before about not so many posts from beginners, doesn't seem like many people are posting, either because they get the software and think they are going to make the next 3D movie on their own (like I did!), or there just aren't many out there. I don't know, but I do recall someone posting a long time ago about not having a reference manual, just the simple one that came with their software package. I got a spiral bound, 612 page, paper backed manual when I got A:M in 1999. It had every thing you needed to know! I've never learned anything from a classroom or an online tutorial... ever! Always out of a book, so I could go at my own pace and when my mind drifted, I could backtrack to where I left off.

  10. It just occurred to me, if you're decaling from any angle, using the (H) hide option is very helpful. Helps with ears and stuff that you don't want to spend time with modeling... but if you have the comedy... you could really Monty Python style it up. Hair is really difficult... Lip Syncing is hell... do not let those concepts get in your way. It' s way too easy to find reasons why you cannot! I've been there>

  11. I've never actually done a head from a photo. I ought to give it a run through ...

     

    CaponeWire01.JPG

    Just Decal it for starters. You do a front image and decal an image onto it (in modeling mode if I recall), it will be lousy for starters, but you'll find what you're after eventually. You can decal from any angle.

     

    If it wasn't Al Capone, I might try to do it myself... tomorrow... I'm tired. I'm thinking current figures possibly, but then Capone for practice... sleep now. I've done the talking face before... with audio... Max Headroom style. I had fun with it and would do it again. It doesn't have to be that good... just consistent, and I like the idea! I'll stay on this post.

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