OK last knite i decided to try and make a rotor blade for a helicopter it looks OK i guess , just wondering if any of you have any idea to make it better
rotor1.mov
You can greatly simplify the animation of any rotating object by going to its properties and right-click transform>rotate>convert driver to and change the bone to "Euler" instead of the default Quaternion mode
You can set one key at frame 0 and another at the end for (number of turns you want X 360°) and A:M will do the whole thing for you. This should eliminate the need for the MUFOOF technique
OR... you can set frame 0 to 0° rotation and frame 1 to anything, say 90°, and then