yarkool Posted June 11, 2008 Share Posted June 11, 2008 Hi im Yarkool and I have Animation Master 2004 (I know its old). What i want to do is wrap a video game skin image around a video game model? Can anybody tell me how to do that or if i can? Thanks! Quote Link to comment Share on other sites More sharing options...
Ganthofer Posted June 11, 2008 Share Posted June 11, 2008 Can't tell you one way or the other, but I think you will need to provide a little more information. - you have a video game skin image or you are making one? What format is it? - you made a video game model in A:M or you have a video game model, from what game engine or what game engine are you wanting to use it in. - what model file format is the model in? There are probably more questions, but lets start there. Quote Link to comment Share on other sites More sharing options...
yarkool Posted June 11, 2008 Author Share Posted June 11, 2008 Can't tell you one way or the other, but I think you will need to provide a little more information. - you have a video game skin image or you are making one? What format is it? - you made a video game model in A:M or you have a video game model, from what game engine or what game engine are you wanting to use it in. - what model file format is the model in? There are probably more questions, but lets start there. Archive.zip This has the (.3ds) model of MasterChief (witch can be imported into A:M) and a (.jpg) of the Skin. The engine was made by Bungie and converted to mac by Gearsoft(or something) so I don't know. (YOU DONT HAVE TO CONVERT THEM FOR ME) I just want to use them in Animation Master to make spoofs but I don't know how to wrap the skin around the model. Thank You for helpping me! Quote Link to comment Share on other sites More sharing options...
Tralfaz Posted June 11, 2008 Share Posted June 11, 2008 I downloaded the zip file and imported the .3ds model into Animation:Master. It really didn't import very well. Is there another format of Masterchief available? Something with quads instead of tri's would be better. If not, you would be better off to use the imported .3ds model as a reference and re-create him in A:M. The imported .3ds model won't animate very well without a lot (and I mean a lot) of work cleaning it up. Sorry if this isn't what you want to hear... Anyway, if you do want to proceed with the model, you should be able to use the Skin.jpg file. I would break up the Masterchief model into groups that would match the textures (e.g. chest plate, back plate, etc.). Then you would flatten the group and apply the texture as a decal to the group. You can search the forum for details on flattening and applying textures. Al Quote Link to comment Share on other sites More sharing options...
yarkool Posted June 12, 2008 Author Share Posted June 12, 2008 Thank You! I actually did set the bones and your right it is really hard! Ill try to apply the images THANKS! Quote Link to comment Share on other sites More sharing options...
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