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Hash, Inc. - Animation:Master

Bloody effects disappear!


wingalls

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I've gotten the streak emitter to put out acceptable blood, and it's worked in other projects. Now it's time to incorporate it into the current project and I'm hitting a brick wall.

 

The attached image shows a portion of the project immediately after starting AM. As you can see, the emitter has done its preroll function and produced a half second's worth of blood.

 

The problem is: As soon as I click on the Chor window, (or in the case of start up -- upon removing the hint window), the blood streaks disappear and I can't get them to reappear. (Not in the Chor windor or when rendering).

 

It's not just a matter of rendering particles, because the cigarette smoke is also streak generated, and it behaves properly.

 

Anybody got a clue to this mystery?

 

-Wes

 

P.S. I'm using AM 14.0a

post-3840-1192660292_thumb.jpg

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Here it be. Thanks.

 

And, BTW, I reproduced the same effect using AM 13.0l

 

Fixed it. :lol:

 

Set the blood material to 0% transparency as shown below.

fix_blood.jpg

Particles will inherit their parent surface's transparency, unless you explicitly define otherwise.

 

This functionality might have been "broken" in previous versions.

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