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Hash, Inc. - Animation:Master

importing 3ds files


hotspurs

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The problem could reside in:

- A:M 10.5 handling the import plug

- The .3ds-importer plug

- A different version support of the .3ds-format specification

- The way a .3ds-model is polygon'd as a start

 

Things you could try:

- Ask someone with a newer A:M to try the import of the specific .3ds-file.(Or upgrade yourself)

- Check if there's a change in the .3ds-import plug version for A:M (Or different kind of format importers)

- You could try re-saving the .3ds-model in another 3d-polygon program(try changing format-version) or re-save it in a different format like .obj or .lwo(I dunno if there's any importer for .obj or .lwo in version 10.5)

- You could split the .3ds-model up, try to import it in AM and find where 'the boggle' is...

 

A program closing in e.g. Windows, has todo with the program generating a general protection fault, this relates to a processor-exception or OS-exception(alot of times memory).

The importer-intelligence has trouble creating and connecting CPs, makin' splines, is my suspicion, 'following' the 'flow' of the spline(s).

 

A work-around for such models is maybe using the 'newer' feature Topology and re-create a leaner model for export.

 

Knowing how to spline, is maybe the best answer ;)

 

You could take screencaptures for use in A:M to rotoscope and skip the topology-part. (You're model isn't a landscape, is it? :) )

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C-grid definately gave the best answers to this problem. And I just have to say that A:M and .3ds are not compatible as far as modelling goes. Props are O.K, but modelling, forget it. Takes forever to load something and modifications are just a disasterous mess to cleanup on. A:M is good with .obj files though, but .3ds is not worth it? At least from what Ive tried. Just trying to save you the troubles of experimenting with this format.

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