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Hash, Inc. - Animation:Master

Displaying Keyed Bones


swooster

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I'm going through the animation exercises, and one of the biggest things that would be helpful to me is if there was a way to visualize which bones are keyed when. Something like, if a bone has any sort of key during the current frame, it changes color. You might even have the color depend on what kinds of keys exist during the current frame (translation, rotation, etc). It would make it so much easier to find and delete keys, and to figure out which bones are keyed in the current frame. Does anybody know if such a feature exists? Thanks for any help!

 

Edit: After doing some searching, I found some instructions on how to set this up in V14, but they don't seem applicable to my copy of A:M... Is there any way to do it for V13?

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