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Showing results for tags 'HAMR'.
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Background HAMR (Hash Animation:Master Realtime) and WebHAMR (HAMR for browsers) was an effort of several years ago (2009) to press A:M content out to new platforms. From the basic write up: The ultimate goal of HAMR was of course to push A:M content to web browsers but the API allowed other access as well (as demonstrated in the standalone HAMRviewer). Some general thoughts: - HAMR tech still works quite well although I don't know the extent of whether the API is used by anyone and some connectivity has been depricated over the ensuing years. - HAMR tech didn't get out of the initial development phase (as such it didn't get to the Mac port phase) - The Mac port and some modern updated features notwithstanding... the standalone viewer (PC only) still works great and as it is now could be included with the current distro as an alternate means to view Projects/Models outside of A:M. (barring that it is still available via the Hash Inc FTP so can be added to your toolbox and even given to other PC users who may not have access to A:M to view A:M content) With interest in development for A:M continuing I'm wondering if the powers that be would consider releasing some of the HAMR code so that a new generation of developers can take a crack at it. Now, some folks might point out that A:M dropped the compressed format .PRJB (a zipped/binary version of a project file which was used with HAMR) from it's menu several versions ago but I would counter with the fact that HAMR viewers can just as easily use uncompressed .PRJ files and even load individual models and actions. In fact, without even launching A:M one can populate a scene, play back canned actions and freely roam around. To sum this up... HAMR is dead. Long live HAMR. REF: Direct link to HAMRviewer exe on the Hash Inc FTP (yes this is an .exe so standard downloading rules apply... when in doubt download first and then scan it) HAMRminitour001.mp4