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Tralfaz

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Posts posted by Tralfaz

  1. Thanks Largento. I will check them out. Installed my old A:M 14c on my PC tonight. I am running WIndows 7 and had a bit of a hard time finding the Visual Studio 2003 redistributable DLLs, but got it sorted out. Taking me a little while getting accustomed to things again. Will probably go through the exercises in The Art Of Animation:Master again. Still waiting to find out if I can get the trial version of the newest A:M. Until then, will keep up with my old software.

  2. Thanks once again folks.

     

    I've put in a request for a trial version and will check things out once I get the new version. I was checking my model folder and I still have all my old A:M projects I worked on. Very cool.

     

    Thanks David. I found the two manuals and will go over them again. Also found the old exercise videos to help refresh my brain on how things work.

  3. Thanks for the quick response folks.

     

    If I do come back to A:M, then I would most likely be giving up the polygon modeling. It's just that I have so many models that I have made and rigged right now, it would be kind of hard to say good bye to them. But, this might just be the way to go in order to do the animations that I want to. I suppose I could still use FaceGen and/or Poser to create human characters, then bring them into A:M, and use the Snap To Surface to recreate the model in A:M. I still suck at organic modeling.

     

    I would imagine the renderer has improved from when I used it. Does it support things like sub surface scattering, ambient occlusion and global illumination?

     

    Actually, is there a manual I can download which would probably answer a lot of my questions instead of bothering you folks?

  4. Hi,

    Not sure if this is the right place to ask this stuff. If not, feel free to move it to the proper location.

     

    I used to use A:M a number of years ago and moved on to polygon modeling (yes, I know polygon isn't a nice word around here). I want to get into doing some animations and am looking back at A:M again. I remember how easy it was to rig and weight a character was and especially to animate it.

     

    So, my questions are:

     

    1) In the software that I am currently using, I have the ability to move a point along an edge without having to guess where to place it. Does A:M have anything that would allow you to move a control point along the surface of a spline?

     

    2) Also, in the software that I am using, it has a knife tool (which I use quite a bit, especially looping when cutting). Is there anything like that in A:M now where you can cut through a patch without messing up the geometry?

     

    3) Does the dictionary still exist for lip syncing a character to dialogue in an audio track?

     

    4) Man, it's been so long I just can't remember. It is possible to render in HD format and quality?

     

    5) I think I remember reading about being able to import an OBJ model, then create patches directly over the polygons. What you are left with is an animateable patch model and you can delete the OBJ model. Am I correct on this?

     

    6) I have an Intel I5 computer with 12GB RAM and a mid-range NVidia graphics card. Do you foresee any issues with performance in modeling complex scenes or rendering?

     

    7) Are there any gotcha's that I am not thinking of or should be aware of if I come back to A:M?

     

    Thanks in advance...

    Al

  5. I think I can be bias free here as I am using Cinema 4D now, but was a long time A:M user before.

     

    I've tried Blender before and the one thing against it for me was that if you accidentally close your window, it doesn't give you the option of saving or cancelling the close. Just bang, and everything is gone. And its interface is something to give you nightmares. As I mentioned, I was a long time A:M user and the reason for that is how easy and affordable it is. Take a look around the gallery and you will see some pretty amazing work in there. You can do organic and mechanical modeling with ease. I keep coming back here every now and then just to keep up with what's going on.

     

    Even using Cinema 4D, which is an expensive and full featured program, there are things from A:M that I wish it had. I loved (and I am going from memory right now, so correct me if I am wrong) how you had a modeling interface where you could build and keep all your models and assets. A:M by the way, has a very large library of assets to get you up and running very quickly. Then you have the interface where you would build repeatable actions such as walk or run cycles, etc. Next, you had the scene interface where you would place your assets and models and create your animated works of art! There was a 4th interface, but can't for the life of me remember what it is right now.

     

    You know the old saying that a 6 year old can do it? Well with A:M they most certainly could. Blender is an entirely different beast where a 57 year old still couldn't make it work.

     

    And, now for my own interest because I can't remember. Can A:M bake textures, lights, etc? And can you render out in passes such as lights, shadows, ambient occlusion, global illumination, etc?

     

    Thanks in advance and good to see how many of the old gang are still hanging out here...

    Al

  6. I loaded my old version of A:M (actually 14.c, not 13) and was looking at the materials. I see where you can set diffuse color, etc., but can you use diffuse maps, specular maps, bump maps, etc? My memory isn't what it used to be.

     

    Al

  7. Thanks everyone. I've been using a poly modeling program for the past couple of years and have gotten used to all of the tools and shortcuts. It will be a bit of a learning curve again to get used to patch modeling. Animating in A:M is so easy from what I remember and nothing else comes close!

     

    Al

  8. I am looking at coming back into the fold but was hoping some of you could answer a few questions for me.

     

    Back on v13, A:M used to really slow down if I had 10K patches or more. With the newest version (especially the 64bit), has this been taken care of or does it still slow down at 10K?

     

    If I purchase the v16, does that still qualify me for the v17 beta?

     

    What type of improvements have been made since v13?

     

    Ummm... I guess those are really the main questions I had to ask.

     

    BTW, last I heard, Martin had gone on a safari, returned but was rarely heard from. Hope things are going okay for him and he is still involved with A:M.

     

    Oh yeah, I had to laugh when I found myself in IMDB for doing some foley work on TWO! Pretty cool.

     

    Thanks in advance...

    Al

  9. Welcome back! Stay awhile!

     

    Thanks Robert. Health issues have limited my 3D modeling, but I do pop in every now and then.

     

    Hey Tralfaz! It's nice to see you here. I hope your health has improved.

    I just downloaded " Cockpit_2009_11_25.zip" from http://www.hash.com/forums/index.php?showt...=36532&st=0

    And it seems to have a bunch of buttons and stuff that look like controls to me. Though the project is missing quite a few images and materials. Were there supposed to be more controls in there?

     

    The Discovery project I downloaded back in 2009 didn't have any controls at all in the cockpit...

     

    Don't be a stranger smile.gif

     

    Thanks Homeslice. Still having some health problems. I've been off work since October on short term disability due to my health. On top of it all, over the Christmas break, I had a mild stroke. Things are improving though.

     

    The cockpit model was meant to merge into the original Discovery model, such as the one you had downloaded. The Discovery model that is on the web page now, includes both the Pod Bay interior and Cockpit models. The original Discovery model would (or should) have the missing images and materials.

     

    I've outlined the parts that appear to be missing in the attached picture. It is a drag if they have been lost. I really need to keep better backups of my stuff.

     

    Thanks...

    Al

     

    cockpit_fe_2.jpg

  10. Hey folks,

     

    Been a long time since I've been around here. Over the years of adding new hard drives, re-installing the O/S on my computer, etc., I appear to have lost my original 2001 Discovery Cockpit model. I downloaded the one from the Resources section, but it doesn't appear to be complete. It seems to be missing all of the controls, etc. on the front panels.

     

    I don't suppose anyone would happen to have a copy of that complete model would they?

     

    Thanks in advance...

    Al

  11. I just finished it; it had...

     

    -helicopter attack

    -motorcycles off a cliff

    -manned bomber attack

    -unmanned bomber attack

    -depth charge attack

    -torpedo attack

    -enemy submarine implosion

    -evil bald guys

    -shark attack

    -giant octopus attack

    -two earthquakes

    -an atomic bomb

     

    ... all in the first episode.

     

    Yup! That sounds like an Irwin Allen production! :lol:

     

    The big mossy monsters, space creatures and time travel don't come in until later though....

     

    Al

  12. Hey folks,

     

    I have been truly inspired by Mark's ocean rig, and Eric's Nautilus using the rig. So, thought I would give this a try as well.

     

    I've started modeling this submarine to use with the ocean rig and hope to have something that looks 1/10 as good as Eric's.

     

    Anyone able to guess which submarine this is?

     

    Al

     

    seaview_0.jpg

  13. Thanks everyone.

     

    Funny thing about the mole. A few years back, I had a biopsy done on a growth on my leg. Turns out it was benign and the doctor decided to leave it. Then a few months back, I noticed that the growth on my leg had quadrupled in size very, very quickly. That prompted me to get in to have it looked at. The morning of my appointment, I had my wife check me over for anything else that looked unusual. She circled a few marks, but expressed concerned about the mole on my back. Went to the specialist, and she was only going to look at the growth on my leg, as it was what I had been referred to her about. This doctor is a really nice person, and after looking at my leg, she asked me if there was one mark that my wife was worried about. I mentioned my back and when she looked at it, she immediately said she was more concerned about my back then my leg. She then took a quick look at the other marks, and they all looked normal. She did a biopsy on my leg and back. The leg was benign and the mole was cancerous. Had both removed and things are good now. The funny part of the story is that had my doctor removed the growth on my leg a few years back, I would never have known about the mole on my back and things would be a lot more gruesome than it turned out to be.

     

    Al

  14. Thought I would do another model from 2001 - A Space Odyssey. This time, it is the Aries Lunar Lander that took Heywood Floyd from the Space Station to the moon. I've modeled it once before using a poly program. Now, I am going to do it in A:M.

     

    I think this model is going to take a while to do. Been having some problems with my health lately. Nothing too serious, high blood pressure, high cholesterol, pre-diabetic, and a bit of depression from having a cancerous mole taken off my back. For such a small mole (around 5mm), they took a pretty big chunk out of my back, ended up with a 2.5cm incision. Anyway, some of the meds are really affecting my ability to think properly. BTW, not looking for any sympathy or anything like that. Just need to get some of this off my chest.

     

    Al

     

    aries_1.jpg

     

    aries_0.jpg

  15. Figured out that I needed to download the tutorials from the website that accepted my payment. Just missed the link earlier.

     

    Anyway, have downloaded the 3 video tutorials on character modeling, and am watching the first video. It is really well done and very easy to follow. Picked up a few pointers on manipulating CPs that I didn't know before. Definitely want to try modeling a character when I am done with the videos.

     

    I would highly recommend the videos to anyone who wants to learn more about A:M or wants to learn organic modeling.

     

    Al

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