sprockets Live Answer Time Home Page Featured Free Models spotlight Rigged Spider Tinkering Gnome's Workshop
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

RingerT

*A:M User*
  • Posts

    11
  • Joined

  • Last visited

Posts posted by RingerT

  1. Hi,

     

    my name is Gerhard Schellert and I live in Cologne / Germany.

    I played quite some time with different 3d-softwares like Poser, Vue d´esprit, bryce , a little bit of 3ds max etc. but I always wanted to do character animation. So because softwares like 3ds max are a little above my budget, I finally came to Animation:Master. I read a lot of good things about this software and when I finally read the review of A:M in one of the last issues of the 3dWorld magazine, I decided to buy it.

     

    I hope, with this software I can get the things done, that I had in mind :-)

     

    Until now I had a lot of fun with A:M and I hope to become a A:M Pro soon :-)

     

    RingerT

  2. Thanks a lot Itsjustme,

     

    your older version of the knight works perfect and rescued me from thinking, that I´m a complete idiot, because I couldn´t solve the task of using the knight :-). Do you think, I should give Hash a "bug-report" on this?

     

    mtpeak, even I use the "old_knight" now, I would like to know, how to correct the angle when the IK-system ist already placed on the model, cause there aren´t any handles to modify the knees. I try to swich ik off and then adjust the angles, but when I switch on the ik again, it "jumps" back in the old position.

    Or is this operation maybe a little to "advanced" for me as a A:M-starter?

     

    anyway, thanks a lot to you both for helping me with my first A:M-problem (I guess, it won´t be the last :-)).

    Great comunity here!

     

    RingerT

  3. Hi again,

     

    I added pictures of my problem.

     

    On pic 1 is the just imported knight.

    on pic 2 I drag the knight a little down and you see, that the right foot drop under the floor.

    If I drag him a little more down, suddenly he snapps to the back-bended knees, you see on pic 3.

     

    I tried the same with the shaggy model and there´s no problem.

    When I drag Shaggy down, his knees bend correctly.

     

    I use A:M Version 12.q

     

    Any idea, what I´m doing wrong?

     

    RingerT

    post-8584-1136648290_thumb.jpg

  4. Hi to everyone,

    I´m completely new to animation:master.

    I got my A:M last week and today it´s the first day I dive into it.

    I try to follow the exercises from the manual and got a problem with exercise 4:"it´s a pitch" and the knight-model.

    I´ve tried and tried, but I can´t get the knees of the knight model to do what I want.

    They always bend in the wrong direction, mostly backwards but never as they should.

    Especially when I lower the torso of the knight, they bend backwards, so I can´t pose him with bended knees. The only way to work around I´ve found was to swich IK off, but then I loose all my poses.

     

    Can anyone tell me, what I´m doing wrong?

     

    Thanks a lot

     

    RingerT

×
×
  • Create New...
filmstrip