RingerT
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Posts posted by RingerT
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Hi,
my name is Gerhard Schellert and I live in Cologne / Germany.
I played quite some time with different 3d-softwares like Poser, Vue d´esprit, bryce , a little bit of 3ds max etc. but I always wanted to do character animation. So because softwares like 3ds max are a little above my budget, I finally came to Animation:Master. I read a lot of good things about this software and when I finally read the review of A:M in one of the last issues of the 3dWorld magazine, I decided to buy it.
I hope, with this software I can get the things done, that I had in mind :-)
Until now I had a lot of fun with A:M and I hope to become a A:M Pro soon :-)
RingerT
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Name: Gerhard Schellert
Exercise Completed: Exercise 4: It´s a pitch
Date completed: 2006/01/08
Remarks/Suggestions for Improvement: I would have told you, that there´s something wrong with the IK on the 2006 CD-knight model, but as I see, Rodney was faster than me :-) (see last post from Rodney).
Thanks again to Itsjustme for the "working-knight-model"
RingerT
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Name: Gerhard Schellert
Exercise completed: Exercise 2: Chorus Line
Date Completed: 2006/01/08
Instructor: None
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Thanks a lot Itsjustme,
your older version of the knight works perfect and rescued me from thinking, that I´m a complete idiot, because I couldn´t solve the task of using the knight :-). Do you think, I should give Hash a "bug-report" on this?
mtpeak, even I use the "old_knight" now, I would like to know, how to correct the angle when the IK-system ist already placed on the model, cause there aren´t any handles to modify the knees. I try to swich ik off and then adjust the angles, but when I switch on the ik again, it "jumps" back in the old position.
Or is this operation maybe a little to "advanced" for me as a A:M-starter?
anyway, thanks a lot to you both for helping me with my first A:M-problem (I guess, it won´t be the last :-)).
Great comunity here!
RingerT
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Hi,
after I´ve installed A:M and the 12.q upgrade, I found, that all object in the libraries are there two times.
Does that mean, I´ve made something wrong during installation?
Thanks a lot
RingerT
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Hi again,
I added pictures of my problem.
On pic 1 is the just imported knight.
on pic 2 I drag the knight a little down and you see, that the right foot drop under the floor.
If I drag him a little more down, suddenly he snapps to the back-bended knees, you see on pic 3.
I tried the same with the shaggy model and there´s no problem.
When I drag Shaggy down, his knees bend correctly.
I use A:M Version 12.q
Any idea, what I´m doing wrong?
RingerT
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Hi to everyone,
I´m completely new to animation:master.
I got my A:M last week and today it´s the first day I dive into it.
I try to follow the exercises from the manual and got a problem with exercise 4:"it´s a pitch" and the knight-model.
I´ve tried and tried, but I can´t get the knees of the knight model to do what I want.
They always bend in the wrong direction, mostly backwards but never as they should.
Especially when I lower the torso of the knight, they bend backwards, so I can´t pose him with bended knees. The only way to work around I´ve found was to swich IK off, but then I loose all my poses.
Can anyone tell me, what I´m doing wrong?
Thanks a lot
RingerT
Exercise 5: Take A Walk
in TaoA:M and the A:M Technical Reference
Posted
Name: Gerhard Schellert
Exercise Completed: Exercise 5
Date Completed: 2006/01/12
Instructor: None
exc_5_walk_a.avi