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Hash, Inc. - Animation:Master

macb

*A:M User*
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Posts posted by macb

  1. Hi Guys.. I posted the results i get when viewing a spline in the different modes.. as well if you are viewing a spline in a lower realtime resolution while in "shaded wireframe.. it looks angular.

     

    hope this helps

     

    Mike :)

  2. Hi List,

     

    I remember a couple years ago someone talking about

    creating a program that enable one to paint on a model

    created in A:M, does anyone know anything about this ?

     

    thanks

     

    Mike :)

  3. Hi list,

     

    Just wondering if anyone knows how to utilize the .dep file

    that A:M renders out when depth buffer is enabled ?

     

    I'm trying to use the depth info to add some depth of field in after effects.

     

    thanks

     

    :)

  4. Here is a sample of some different multipass renders.

     

    Multipass really shines when it comes to accurate depth of field and motion blur.

    it makes the render look more refined in my opinion.

     

    some edge lighting with gradients for the bug shading.

     

    :)

    post-8-1077854583.jpg

  5. Hi Pat,

     

    Your model is coming along nicely,

    The first thing I noticed your eyes are missing is a strong hilight,

    I usually set up a bulb light that effects specular just for the purpose of creating a highlight on the eye...

     

    :)

  6. Hi Cindy, It's been a while... nice job on Zoe, i'm sure she is going to be a pleasure to animate with your nice economy of splines. I've never forgot your work... Do you still have that animation posted of that magical character in the tree that could levitate boxes ? Mike :)

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