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dserfaty

*A:M User*
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Posts posted by dserfaty

  1. As a matter of fact you are right, only the model gets exported. The texture files are exported to the same directory but they don't seem to be associated to the model at all.

     

    Where can I get Chris's DX exported? Sorry if this has been said before.

     

    Thanks,

     

    - Dan

  2. Okay, so I think i've found the easy way into using AM with games written with Java3D.

     

    Right now I export my model from AM to 3DS format then use NCSA's portfolio library to load the scene into a java3D format.

     

    NCSA's library can be downloaded at:

    http://fivedots.coe.psu.ac.th/~ad/jg/code/index.html

     

    Also, first drafts of Andrew Davison's book on Java games programming is available at:

    http://fivedots.coe.psu.ac.th/~ad/jg/

     

    It's really easy to use I was able to load a model in a few lines of code.

     

    For an example, download the book examples code from the first link and look at the file PropManager.java in the FPSShooter3D sample program.

     

    - Dan

  3. Hi Triath,

    Thanks for your answers. I have a few more questions now.. =)

     

    Would you know where can I get ultimate unwrap? If I export to Direct X, are there other tools then that allow conversion to other standards that you know of? Also do these work on Mac OS X?

     

    I am planning on using this with the Java 3D API which I think can load Wavefront .obj files in standard. In the first phases I'd like to be able to just load these models directly. Do you or anyone know how to convert from AM to that format? Or I guess from Direct X to that format.

     

    Thanks,

     

    - Dan

  4. Hi all,

    I'm a new user of AM and I intend to use it primarily to produce maps and models for a 3D RPG game I am starting to work on.

     

    I am still at the early stages of the game and I still have a lot to learn about the different kind of maps and models used in 3D games.

     

    I have a few questions for AM users that use it for games:

     

    1) Do you know of any good resources with regards to the latest in maps/models (I only know the Quake 2 format for now)

    2) How do you use AM to produce models compatible with whichever format you chose?

    3) I did not see any export format to other 3D modelers. I suppose these are probably available as plug-ins?

     

    Many thanks in advance for your answers!

     

    - Dan

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