Haikalle
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Posts posted by Haikalle
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It's nice design but what's that line between mouth and face. Maybe it is something what I don't see but it so diffrent color than mouth or head, maybe blurring these two color would be better, but It just me...
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Hi all!
Last check Finland included to Scandinavian, but anyway it's glad to know that we are not alone in here up north. Let's try get some new A:M users too....there's plenty of room.
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Nice work Eric2575. It's nice to see that you have put time and effort on this T-Rex model and it really shows. It looks like T-Rex is balancing its toes. Maybe T-Rex's feet has bigger area touching ground if you understand what I mean.... but It looks good and hope you get this model finished...
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Very nice. It's nice to see so detailed boat. Nice work.
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I wonder do you make any mistakes EVER!
This model has been my favorite in here and you just make her even better.
I would love to see her hair in animation. I have some problems to animate hair realistic so Maybe MAster like can show how it done. Amazing......just amazing
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Happy...I'm so happy...*crying*
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That's great. I have to buy a copy too. 3d world magazine has very MUCH readers so this is very good thing. I decided to buy Animation:Master when I readed a review at 3d world may 2003.
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I have coded a couple mouth opengl at visual c++. And it has been fun. I have done simple terrain and I want try to put my A:M models to opengl world. So this is a way how I have figured it out. In visual c++ I make code who reads .mdl part
and MESH section. and built the model at points from Mesh section.
[MESH]
Version=2
Splines=37
CPs=8
1342177289 0 10
0.0165369 24.8053 0
0 0 1.10899
0 0 1.10899
1342177289 0 11
0.0116933 24.8053 0.0116933
0 0 1.10899
0 0 1.10899
1342177289 0 12
0 24.8053 0.0165369
0 0 1.10899
0 0 1.10899
1342177289 0 13
-0.0116933 24.8053 0.0116933
is this good way or am I totally lost
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I missed it....aaarrrgggg.. I decided to do something else to my holiday day than using computer. and just then this comes up. Lucky I can view login... Thanks.
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Amazing.......!! Really nice job..
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I had same kind of problem like you have. When I re-installed Animation:Master it go away.
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Thanks everybody for feedback. and mtpeak2 now I understand what you mean. and you are right ..iT does look too stretched. I must check and fix that part. Weard... I used real human photo to model this and even after that I modelled it wrong... Nice job dude..
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but the mid-section looks abit stretched out.
you are right but it's my way to model. I don't want to connect half model to another 'cause if I change something one side then it's hard to change to another side.
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Here in WIP section has been little a sleep, so I can show my latest Wip work.
Maybe someone remember my solder pictures in past....but here is latest update of her. It's not done as everyone can see but I really hope that someday.... someday I can do some animating. But feedback is always welcome.
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I like the community window ... I really do. and I hope that hash team will keep it in Animation:Master. We should talk that what kind of "community window" would be? when I use community window, I use it only chatting with people nothing else. It would be cool to add some history to chat room, 'cause everytime when I re-open Animation:Master all text are gone from Chat room.
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Heh heh.. I liked the style of Animation. and I'm really glad to hear another finnish Animation:MAster users. Hienosti tehty.
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This plugin is great. I tried and I loved. gothic window really shows how usefull this plugin is..... and is Free Thanks.
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when you add cp to your model it would be cool if mirror add cps to mirror side of the model too. when I use mirror mode and I want add more cps to model I have to delete the another side of the model, add cps to another side of the model and again Copy/Flip/Attach and mirror. And if I again want add more cps...then ......delete....add cps...zzz...zzz.
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My sympathies to Robert and his family.
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Very personal face. I really like it. Good job
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That's just beatiful. Very good job.
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I don't know is this what you asking but before you choice what is you target bone, press "Compensate Mode" and then pick the target bone.
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To me using hide and lock cp options are little slow, 'cause if you want hide new cp, you first have to unhide old cp. Here is picture of what i'm thinking could be better solution, but let you know what you like.
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I have that proplem too. after second click the magnet circle don't show but the magnet effect works.
WIP "reading stump"
in Work In Progress / Sweatbox
Posted
Just amazing.... You have done great job...I really like the colors and lighting...and
the tree where reader is sitting... that's really look like old tree...just Wau