![](https://www.hash.com/forums/uploads/set_resources_13/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
bkumanchik
-
Posts
12 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by bkumanchik
-
-
-
-
Thanks!, I still have to do the leg then I'll flip & copy the limbs.
BK
-
-
-
Thanks again!
-
Exactly!, You are the MAN!, Thanks!
Now, how did you do it?
BK
-
I'm working on a web site for a gentlemen that carves wooden Santa characatures and he wanted an animated Santa that would dance to "Santa Claus is Coming to Town" and I told him "I can use one of your carved santas" (perfect job for A.M.)
So I took a digital picture of one of his carved Santas and mapped it to a grid (billboard) and added a simple skeleton and proceeded to make him groove - including a "bowl-full-of-jelly" laugh just 30 frames and I'm pretty happy with the results (It looks like one of his wooden sculptures dancing!)
My problem is I'm trying to get him rendered on a (pure 255,255,255) white background (without any sort of gradient) and WITH a shadow. I created a ground with a radiused back to eliminate the color variance and played around with the textures on it (the ground) and the lighting but I can't come up with a solution.
Any ideas??, I've included the proj. with all files just render a single frame to see what I mean. Thanks,
Brian Kumanchik
-
It's OK, that was a fair question
-
Yes, I can model in AM as well I just haven't posted anything on my web site as Most game companies either use Max or Maya and I need to show more models using that software, I have used AM for quite a bit of my models but converted them to Max for animation. I don't have very much experience animating in AM.
Brian Kumanchik
-
I would be interested in producing your model, See my work @ http://pointnclickdesign.biz/
Hopper (from Bug's Life)
in Work In Progress / Sweatbox
Posted
yeah, I think I'll redo that area, Thanks!