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Hash, Inc. - Animation:Master

Snich

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Posts posted by Snich

  1. Shading comes to mind foremost to me. I took your still life pic and photoshopped in a little shading on a new layer and rendered a light source from the upper left. Maybe you could add a bump map to your floor tile surface for a little extra depth, umm, you can also use the text to cover any blank or dead spots in the picture. Maybe add curtains or shutters on the window frame to dress it up a bit. I know your pain in dealing with clients. I often will get free reign on a project until I show them something, then they suddenly become graphic designers with all sorts of suggestions for improvement. :angry: Keep at it though, I think you can turn this into something you'll like. :)

    post-7-1123169448.jpg

  2. Name: Steve Nicholas

     

    Exercise 11: the dreaded Giraffe

     

    Instructor: the book and Rodney (thanks for the c/f/a help)

     

    Remarks: a bit trickier by far. the only real problem I had, besides messing up the c/f/a that got solved in another thread, was some of the 5 point patches gave me fits before they'd allow me to click the patch button. I had to shift-click the 5 cp's over and over sometimes before the patch button would be available. Also, the decal stratches horribly and missed a couple places on the model..but I know thats from a lack of flattening that I'll learn about eventually. Just for the heck of it I tried a toon render and it actually looks ok. :)

    post-22-1121051578.jpg

  3. Looks cool so far! As for DOF have you considered having the near faucet be in focus with the background fuzzy, then as the camera tracks, shift the focus to the far faucet with the foreground fuzzy? That could affect the impact of the camera move. Especially with the sounds in place, we'd hear the running water the whole time but only see the burgeoning droplet at first. Just a thought. Nice work!

  4. Name: Steve Nicholas

     

    Exercise: #9, Flower Power

     

    Instructor: the manual

     

    Remarks: went pretty good, the only problem I had initially was the picture in the manual of the duplicate dialog has the copy and extrude switches reverse of how they actually are. The petals looked mighty strange extruded! Otherwise, I'm very impressed with how easy the modelling and rigging was, even though it's not a complicated model. It gives me hope for the future! It even made my flowers boogie down!

    Bluesflowers.zip

  5. Lesson 6 done! I wanted to add more takes to it, but my time is severely limited this week and I'm going out of town for a week-and-a-half starting Sunday. Maybe I'll get a chance to tweak it some before then.

     

    Name: Steve Nicholas

    Exercise: # 6

    Instructor: le book and all y'all

    Comments: several things I'd like to add, maybe at some point I will. Hope you like it.

    stuck.zip

  6. Heh, I saw the production notes in the book, but thought they were part of the next lesson. They start on the page after you do the final render for lesson 5. Anyways, I am going to do more with the bunny-walk, it was just too late last night and I didn't even notice his blank stare until after I watched my final movie the 2nd time...I guess I was watching his feet too closely. :D

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