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Hash, Inc. - Animation:Master

Mike Hart

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Posts posted by Mike Hart

  1. Yeah; but..., can she cook?

    How does she expect to attract a husband with an attitude like that?

    Who's taking care of the children?

    What about the kitchen floors? Can she see her face in the reflection?

    Are her whites... white and her colors bright as morning sunshine?

     

    Mike Hart ;)

     

    PS - nice work Mike. She dusted off pretty well, I'd say.

  2. Thanks for sharing this. Very cool models and beautiful texturing. The progression from the beginning of the thread is a study in character development. Seeing the progress you've made with these fishes is great, despite all the advice you've been given (just kidding, guys). I won't even pretend to give you any. You, obviously, know what you're doing.

     

    Mike Hart

  3. Hey,

     

    In deference to the comments about Edna's hand movements; I've decided to rename her "Pheromone Fanny". Her significant WIP (formerly known as Mortimer Mertz) will heretofore be known as "Enzo Pharr".

     

    For the proposed cable series, I have a working title of: "Phenomenal Pheromone Fanny and Her Feminine Hygenx".

     

    I did some tweaking of the hand movememts and uploaded the revised "dressed" and "nude" QT clips:

    Animations Folder.

     

    Thanks for the comments,

    Mike Hart

    post-7-1078594660.jpg

  4. One day, a 3D application will come along that surpasses it's own hype and it will change the way you think about 3D animation. One day, a 3D application will be made affordable to a very broad spectrum of artists and a new day of creativity will be born. One day, a 3D app will bring together a world community of artists that are dedicated to their craft and willing to help each other learn. One day a company will seek out the opinions of individual users and communcate with them, directly, about their concerns. One day, something that is too good to be true, will be.

     

    Don't look now but..., that day is here and it's been here for a while now, in the form of Animation Master.

     

    Mike Hart

  5. That's superb acting. A very enjoyable animation.

    As a viewer, I was totally unaware that it was a model. I was absolutley sucked into his character and mannerisms. There's a lot of subtle stuff going on there. Modeling, texturing, lighting, acting, directing, timing, the concept and it's all excellent craftsmanship.

    You guys are up to good.

     

    Mike

  6. mmmmh... yummy. It, literally, makes my mouth water. I can almost smell it.

    I'm licking the screen and I swear, I can taste it.

    To be 100% honest; it doesn't taste very good. Sort of like dust and fingerprints. ;)

     

    Seriously, it looks great.

     

    Mike Hart

  7. I've lost a little of the cartoony look. Probably need to go back in a get it back.

    Ah... I was going to say something about using the toon render mode but, now that all the pictures have loaded, I see you've already done that. Have you played with the gradients settings, yet? You can get a lot of cool looks by creating your own sets. Like one for daylight and another for night scenes, etc..

     

    Anyhow, this is a very cool idea you've got started and I am very impressed.

     

    Mike Hart

  8. "She'd have to be the brains though. I'm afraid Edna isn't the brightest bulb in the box."

     

    I don't know...I could imagine Edna delivering some real zingers! And all with that radiant smile, too.

     

    Thanks for the comments Bill. I really appreciate them and I know Edna is pleased with the vote of confidence.

     

    You're right, she may have some tricks up her ... ah,...hmmm,..er,... well, I was going to say "sleeve" and then I thought about saying "skirt" but, that was lude. So, I went with that thought, for a while well,...nevermind.

     

    "in her head";... that's the ticket.

     

    Mike Hart :)

  9. Hey Mike, I haven't seen any of your stuff since you posted Mort last year!!!!

    Edna looks great. I should visit the WIP section of this site more often there's so much cool stuff in here.

    Mike, I have to say that the mesh looks great..... well thought out.

    Are you making a short animation with Edna and Mort?

    Anyhows, I think the video clip looks great and the wireframe vids show us how well the mesh is built and I know that this contributes to making animation easier!!!!

    Thanks Mike,

     

    I appreciate your comments. I was wondering if you'd pick up on the fact that Edna is one of your Cogeny. Perhaps you suspected it since Mortimer is also Cogenic.

    She is up to her eyeballs in COGology. A true Coghead or Cogite or Cogette.

    Hey, here's an idea, we could do a chorus line with Edna and Widowmaker doing highkicks n' such. They'd be called the Cogettes (since, it's my fantasy). I can see them in Vegas with feather boas, kicking ass in the Casinos and on the streets, if the need should arise (and it would). Heck, I can see them on Hoover Dam disarming nuclear bombs, highkicking the crap out of the bad guys.

    Bad guys might tend to underesitmate Edna because of her flip-flops, not suspecting, their lethal, recoiless kicking power and arch support. :)

    Of course, the widowmaker would make mincemeat out of them. She'd have to be the brains though. I'm afraid Edna isn't the brightest bulb in the box.

     

    Anyway, enough nonesense. Thanks for the comments and, mostly for the COG tutorial which is at: 3DArtz, for those interested in "learning to fish", without Smartskin.

     

    Mike Hart

  10. I'm not exactly sure this addresses your question but; in v. 10.5q, in the Toon Render feature of the render options panel, there is an option called "Override Shading". Expand that and then select "toon with falloff" for the method. Expand that and right-click on the Gradient bar that appears. Select "Preset" and notice that the one called "Thermo" has colors in the gradient.

    You can move, add and delete the keys by right-clicking on them to open "Key Setting" where you can change select colors.

     

    Alternatively, perhaps you have another group, lower in the PWS, that uses white as it's specular color. Groups lower in the PWS, supercede higher group properties, if they have patches in-common.

     

    BTW - What version are you using?

     

    I hope that's in the ballpark,

    Mike Hart

  11. Edna has an excelent clean mesh made for actting. You *might* (or might might not) be able to delete a few spline rings in places like the arms. That is, if she weren't already boned, rigged and textured. So, ah, never mind...

     

    Her face is a study in animtable light dencity. Nice.

     

    My suggestions for the hands in the animation is this:

     

    1, they need to "drag" more. They are too aligned with the forearms. As if the hands don't move at the wrist. When she wips them forward have them drag back a bit and then come forward as the arms begin to go back. A bit of overlapping action.

     

    2, The hands stay in the same extended postion for the entire animation. I realise she's "On stage" and filling her universe. (GRIN). All I'm sugesting is possibly when the hands drag to relax and close the fingers together a bit. Not closed like in a fist, but move the extended fingers together during the fast parts of the animation and into the "I'm a special whole lotta woman" hand pose in the slower parts and as they "snap" when changing direction.

     

    I hope I'm making sense.

     

    Glen

    www.glencrowell.com

    me@glencrowell.com

    Thanks dude. Yes, Edna is very concerened with mesh hygene. She's, a little, embarrased that you noticed.

     

    I think you're right about the hands; they need more drag and thus, more swing, not less.

     

    Actually, the hands do drag behind the forearms but, it's kinda subtle, they should drag more. You can see it, if you advance frame-by-frame, mostly, as she turns and walks away. They do little figure-8's at the top of there arcs. Not enough, though. I'll tweak that in the walk Action.

     

    Right now, all the finger motion is 100% lag, no keyframes in the Action or Chor.. I'll tweak that, in the Chor., by opening her fingers on the down swing and closing them, a bit, on the up swing. I've already got a slider, for that purpose.

     

    The hands are so big that I had to articulate the palms by adding 2 extra bones so, it bends in the middle. Like an extra joint between the thumb and first row of knuckles. They were really stiff before that.

     

    Hey...you do make a lot of sense, for a newbie. :D

     

    Thanks,

    Mike

  12. I think her hands move a bit to much also as she walks there is no up and down motion so she looks like she's walking on the same level all the way....

     

    In a regular walk, I might agree but; a bobbing head (IMHO) makes her walk too masculine. Women glide, especially when they're walking "sexy", with very little up and down head movement. Head-bobs are dictated by the hips and women have more side-to-side movement in their hips which, "disipates" the up and down bobbing motion, that would be more apparent in a guy. They also rotate their hips more than guys do which, results in more pronounced arm swinging. That's, also, why women have more side-to-side rocking in their head movements than men. And she is a toon so, she's exxagerated.

    She has a large personal space to match her ego and she has to swing her hands pretty wide to clearher hips. Especially, with the dress on. She considers herself to be the Queen of Sheba and is making a statement.

    There is something that bothers me about the arm swing however, I think it's in the shoulders or bicep. I've consideed putting a "break" in her upper arm to give it a slight elasticty and more fluid movement, as it swings.

     

    Don't take me wrong, I appreciate your comments, I'm just rationalizing outloud.

     

    Thanks,

    Mike Hart :)

  13. I hope you finish a short with her and her 'bo'.

     

    1, I want to see more! (quantity, not less clothing!)

     

    2, I think a short like that would have a great shot at interesting powers that be with a cable series. "The life of edna" or some such.

    Thanks Glen,

     

    How about "Edna and the City" for, the cable series? or "Edna, She-bangs Sheboygan". I guess I'd have to get cable then. ;)

     

    Edna doesn't normally go around in just her skivvies. She wants me to make it, absolutely, clear that; this is for academic puposes only. It's a public service that she's providing, exclusively, to the Hash community, for free.

     

    Well..., that and she wanted to show off a little.

    After all the chaffing, she insisted on doing it in the nude. I told her to wear band-aids but, a woman's gotta do what a woman's gotta do.

     

    She, probaly, won't appear nude, on camera; I just wanted her to have some "naturalistic" jiggling apparent under her dress but, I don't want that to be the main focus of her personality. Just enough to loosen her up some. Before adding the jiggle she was very stiff looking. It (jiggle), of course, did become my obssession, though. I don't know why. ;)

     

    I also added some jiggle to the backs or her arms (thanks for suggesting that). It's subliminal but, it all adds up.

     

    Thanks for all the great help you've given me,

    Mike

  14. Like Thurston Howell doing Ginger Grant.

    That's a perfect description except, maybe not quite as "advanced" as Mrs. Howell. Actually, I was thinking of Ethyl Mertz doing Lana Turner. In fact, that may be her last name. Her "significant WIP" is named Mortimer Mertz but that would make him her husband or brother so, I'm not sure she's married. She doesn't have a ring.

    Thanks,

    Mike

  15. I really like him. I think he'd be fun to animate, you could get a lot of emotion from an Adam's apple that size. I don't think the size of his head is a problem. He's a toon, afterall. He could probably do a lot of damage to a robot with a head like that and I'm sure he's got lead ballast, in that shell, for counterweight.

     

    Mike Hart

  16. Heyope,

     

    Here's a clip of Edna (aka - Mogina) walking around in circles. The second half has some academic nudity so, if you're upset by that, be forewarned. It's pretty tame, though.

    Anyhow, Edna was started in v.8.5 and then got abandoned until 10.5. Now I've dusted her off, completly re-rigged her and almost completely re-modeled her. Gave her some do-dads and made some jangly bits jangle (if you know what I mean).

    She's, more or less, a finished model, if there is such a thing but; if anyone has suggestions/comments on the model or the animation, I'd love to hear them.

     

    I hope this link works. My faith in how my ISP public folders work is shakey. I suggest right-clicking and "saving target as". It's aprox. 5 meg, 320 x 240 QT sorenson3.

     

    Edna's Halftime Walk

     

    Thanks,

    Mike Hart

    post-7-1077312889.jpg

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