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dawgking

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Posts posted by dawgking

  1. Amusing little taste of it.

    I too am curious about the story (although I'm a big fan of keeping stories mysterious myself, so no biggie.)

     

    I'd like to see a bit more "oomph" out of the devil when he shouts "I'm not afraid of you, I'm the Devil!"

    He should throw his body into it more.

     

    Nice :)

     

     

    It's a Daniel Pinkwater book-The Devil in the Drain. Aboy and the devil have words about the boys goldfish and the devil's love for pretzels. Thanks for the tips!

  2. I have three actions on a character in a chor but the last action inside the chor does not match the actual animation inside the action. It is one of a kid putting a flashlite on a chair and the flashlite is constrained to the left hand until it gets placed on the chair. In the chor the hand is in a different position after he lets go of the flashlite than it is in the action. How can I fix this?

  3. Here's the wire view

     

     

     

    Point at 1 seems to be depressed or has thebias arms tweeked incorrectly.

    Points at 2 (and matching points on other side) indicate bad splinage. At least one of those splines dead ends at the CP

     

    The corners of the mouth also have far too many splines that are far too close together. You'll be hard pressed getting those splines smooth.

     

    Cheers

    post-631-1174786585_thumb.jpg

  4. Here's the wire view

     

     

     

    Point at 1 seems to be depressed or has thebias arms tweeked incorrectly.

    Points at 2 (and matching points on other side) indicate bad splinage. At least one of those splines dead ends at the CP

     

    The corners of the mouth also have far too many splines that are far too close together. You'll be hard pressed getting those splines smooth.

     

    Cheers

    post-631-1174786290_thumb.jpg

  5. Hello from Glendale Arizona.

    I'm looking for other AM users that may be located here in Phoenix/metro area in Arizona. Would like to form a group if possible. Also looking to hire one animator with experience with AM to help with project.

    You can leave an email within AM. I don't check in here too often so you can also email me at deyostu@deyoproduction.com

     

    I'm in Ahwatukee and teach nat UAT in Tempe

  6. All very cool. My film is only 7 min and been working on it foreer. Can't wait to see your rigs

     

     

    The Animatic

     

    During the development of the animatic with the voice+music track in Adobe Premier, the storyboard proved mostly insufficient. So, I have to duplicate the frames and occasionally draw new frames to accommodate the camera cuts. This movie is not going to have many moving camera shots. I mean, shots like dolly and crane are limited. Most of shots being made are still shots and track shots. And, there is a significant difference between the timing of still shots and moving shots. In moving shots, camera itself becomes one of the actors and helps immensely to guide the eyes and mind of the audience. It’s a vital tool for the director to have the camera on move. Also, it uses the parallax to stand out the subjects and their relative distance. Whereas, in still shots, the camera becomes dead. And all the killing camera moves becomes totally irrelevant. In this case studying traditional animations (Disney, warner bros., anime) becomes helpful. And soon I began to discover the beauty and power of this technique. I’ll discuss more about this later.

     

    Now, I’ll return to the animatic. The reason I got into this topic is, it requires understanding of this difference while doing the shot divisions. Animatic doesn’t incorporate certain things. The time of one shot with a moving camera looks faster than the shot of a still camera. And again, the movement of actors in a scene makes shots shorter or longer. But, animatic is always still. And while designing a fast paced shot division, it becomes difficult to determine shot lengths. It requires understanding of the craft. Until one goes through the exercise of storyboard-animatic-animation several times, it’s difficult to develop this intuition. Anyway, I do not claim I’ve developed the intuition, but I noticed that I’m getting better with practice.

     

    My animatic is finished with about 120 shots in total. Timing and pacing is critical in telling good stories. I’m not that experienced in making a full proof animatic. During animation, I use to go back several times to the storyboards and re-edit the animatic. In this phase, the animatic becomes a rough sketch of the story. And, I’m all ready to get into the animation.

     

    A portion of the Animatic

     

    But there’s a little step to be taken in before that. I have to rig, smartskin (weight) the characters. And have to give them expression/lip poses too.

     

     

    I’ll discuss about the rig next. I’d pick the witch model for dissection. he he…

     

    The rigging coming up…

  7. Was the sound file a converted file from MIDI to wav?

     

     

    It was originally from DAT then to cd then to .wav

     

    I can't help you with the technical aspect of this question, but just wanted to ask could you possibly composite your audio and animation in a different software package? Since you've used the audio as a "guide track" already in Animation Master, all you now need to do is render the animation, and then composite it with your audio file, assuming that the audio file and animation both start at the same time. If not, simply note the beginning time of the audio and sync that with the start of your animation. Any editing software should easily be able to do this for you. I-movie, Vegas, Premerie, Final Cut, After Effects... if you have access to any of these it'll do the job. Keep all your render settings at "no compression" and you won't lose any quality.

     

     

    Thanks I knew I could go to Premier or Final Cut to fix it but wondered why it wouldn't work in AM too

  8. I rendered a 1200x .mov file with sorenson 3 @ 746x420 with sound and when I played it back the sound was distorted like it was playing at half speed.

     

    Can anyone tell me why

     

    When I tried to render it with animation compression I recieved an error at every frame

  9. this is better

     

    www.nexboom.com/km1004491

     

     

    I am getting together with bob in a couple of days and setting this up now I wouldn't mind testing it out and learning how it works before then :rolleyes:

     

    My skype name is the same as my forum name (PF_Mark) and anyone is welcome to give me a call if you feel like chatting and talking about TWO

  10. I did something like this on 'Hunter's Ritual' - I think you can find it in AM Films

     

    I used the cookie-cutter feature of decals placed on flat planes.

     

    I may use the same technique with playing cards I want to animate.

  11. Thats not bad for a first animation. It seems a little slow though, maybe try pushing the poses closer to each other in the timeline. Whats that soundbit from anyways? :P

     

    Also, try rendering larger, its really hard to see.

     

    SeanC.

    I am working on a 7 minute film for my MA and it's part of the dialogue ;)

  12. hmmm. I downloaded it but it only showed white, which is odd since it's in "animation" codec and that's a standard quicktime codec.

     

    But actually "Animation" codec is usually not a good choice for animations you might post on the internet. It doesn't compress very much. If you redid it in Sorenson 3 you would almost certainly get a larger image size with a smaller file.

    I didn't see where I could choose codec :blink: that in AM

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