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woolyloach

*A:M User*
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Posts posted by woolyloach

  1. Ok, I'm sure the problem is on my end, but I thought I'd post here and ask just in case anyone has any helpful information.

     

    I have a number of object in .OBJ format, with materials. Import seems to be a bit hit and miss on whether I get any materials in at all, which is pretty understandable. I have texture maps for all the materials but I'm sure there are some odd settings somewhere!

     

    Is there anything I should look out for in importing/exporting OBJ files to use in other applications? Any gotchas, or things I shouldn't do? I have Silo and that's what I've been using to twiddle my OBJs.

     

    I'm on AM V12 (latest release of that). If AM V13/14 has better OBJ support, I'll clear space on my credit card and update!

     

    All help and information appreciated.

     

    Nevermind.. I can't get a successful OBJ import as a model from anything I have available. Ugh. The geometry comes in almost right but the materials don't show up properly. Maybe I should code my own up!

  2. Ok, I'm sure the problem is on my end, but I thought I'd post here and ask just in case anyone has any helpful information.

     

    I have a number of object in .OBJ format, with materials. Import seems to be a bit hit and miss on whether I get any materials in at all, which is pretty understandable. I have texture maps for all the materials but I'm sure there are some odd settings somewhere!

     

    Is there anything I should look out for in importing/exporting OBJ files to use in other applications? Any gotchas, or things I shouldn't do? I have Silo and that's what I've been using to twiddle my OBJs.

     

    I'm on AM V12 (latest release of that). If AM V13/14 has better OBJ support, I'll clear space on my credit card and update!

     

    All help and information appreciated.

  3. Ok, I'm sure I must have done something wrong, but somehow my model has glow applied. I've tried deleting and replacing the material, no joy. Rendering in the model window (to check the effects of changng the material) seems to always apply glow, and I've looked (I think) everywhere for something that will turn it off. In desperation I turned it off in the chor, which had no effect (didn't think it would).

     

    Does anyone have any insights as to how I can turn glow off globally? I'm kind of lost.

     

    All help appreciated!

     

    A:M V12.0w, P4 3.0GHz, Radeon 9600xt video card, 2GB RAM.

  4. Is there going to be an update for the V12 exporter, or should I free up some cash on my credit card and upgrade to V13?

     

    I'll continue to update the V12 exporter along side V13 as much as possible. However, the V12 version of the A:M SDK does not support weight export, so in this case, it wasn't possible.

     

    Ok, I'll start saving my pennies up then! Thanks for the info!

  5. I've just released a new version of AMXdtsPlus (Torque Model exporter), Beta-6, which is available for Animation:Master version 13 on Windows and OSX Tiger. This version of AMXdtsPlus introduces vertex/cp weight export, and is available to registered users only.

     

    I have also updated the AMXdtsPlus help file to add information on this, and other, features. Both the exporter and help file can be downloaded from the Obsidian Games website.

     

    As always, if there are any issues or questions with this new release, please let me know.

     

    Is there going to be an update for the V12 exporter, or should I free up some cash on my credit card and upgrade to V13?

  6. I just stumbled across this topic by accident, and I'm glad I did!

     

    Have you announced your work on this on the GarageGames forums, via a blog, resource, etc.? I had no idea anyone was working on such a thing! This will save me having to learn something new to get models into my Torque game..

     

    The instant this is done, I'm buying it! :o

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