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Hash, Inc. - Animation:Master

Iham Wrong

*A:M User*
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Posts posted by Iham Wrong

  1. Hey, that's really good considering how quickly you made it. currently, it looks like one of the cars that completed the race. :)

     

    There are a few places that need to be corrected. Mainly the splines that auto- connected around the wheel wells. Something else, you can break the car down in sections just like a real car. It does make it easier to model and control the surface smoothness on areas where the curves turn sharply.

  2. Try setting the multipass value and blur settings in the options tab. There are a couple of PC versions that don't exactly update these settings from the choreography camera user values. Start out with perhaps a 16x multipass. It usually does a decent job.

     

    If you are using a post effect blur. That would take some experimentation to figure out since it's a fairly new feature.

  3. Damn it Frank...I spent the last three days thinking before I came up with just that idea B) . I think it looks pretty good but you have to modify your materials to cope with the effect.

    Setting1: castle in the clouds.

    <Grins> Hey John, I was playing around with the cloud settings last night and I can tell there needs to be more than one action to compensate for distance from camera. I'm thinking here that an expression to control the jitter effect should be determined by measuring that distance and compensate the blur effect automatically. Sounds easy enough, just need to learn how to use the expression system.

     

    The airbase/city is great. I bet it's going to be spectacular when it's colored in edge shaders.

     

    Hmm.. need some angle caps and devil caps now. :)

  4. I think you are correct Rodney. Add to that the level of difficulty in performing the numerous task involved and try to narrate in the process. Something reasonable may be created if it is carefully edited to the essentials and the narration dubbed in, but that would be time consuming.

     

    Perhaps a walk-through of the choreography system - outlining all of the features would be more helpful. Even that task would quickly become overwhelming.

  5. How about taking it another step and add a project library menu that only opens when that particular project is running; basically just an extension of the current library system with the exception the assets are embedded into the project.

    That would put things you reuse frequently such as lights, materials, actions and models at your finger tip. It could be handy when dropping multiples into actions or choreographies.

  6. What if you made the cloud blobs jitter on the action/multipass settings like you do your lights? Would't that leave a soft fluffy looking artifact? Perhaps a mess, I don't know. Just tossing ideas. :unsure:

  7. What about setting the decal tab to display as a rotoscope? I've used the option with limited success. It's main drawback is that you can still accidently select the image and move it around. So care must be taken to aim and hit the cp when manipulating them. That's about as interactive

  8. Hehe. You can use Eugene with a chrome material. He's just a.. well.. not so simple skeleton model on the Hash FTP site. There are a few humanoid robots out there as well. Seems like there is another robot, Star Wars type on Animationpitstop.com in the free models section.

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