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Posts posted by Iham Wrong
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Hey! That has a lot of really nice elements in it. Are you going to keep refining it into a really slick piece?
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Let Steve know our thought and prayers are with him and his family.
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Sorry, I was experimenting with the add source thing. I have no idea what editing in the mailing list does, but I'm sure it's messy. Sorry again.
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Here's an interesting holsten picture from an unknown source.
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Here's the link to the ball project.
http://www.hash.com/forums/index.php?showtopic=5959&st=0
http://www.hash.com/forums/index.php?showtopic=7303
P.S. The lightening looks good. I like it.
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Hey, that's really good considering how quickly you made it. currently, it looks like one of the cars that completed the race.
There are a few places that need to be corrected. Mainly the splines that auto- connected around the wheel wells. Something else, you can break the car down in sections just like a real car. It does make it easier to model and control the surface smoothness on areas where the curves turn sharply.
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Hehe! Nasty. Very nice style and motion.
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Oh yeah! That works nicely. Give yourself a big pat on the back.
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A quick way to produce realtime drawing footage is to use your graphics tablet, imaging software and one of the free screen capture programs to gather the footage.
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Very nifty technique for something complex.
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Very nice.
Hmm.. how do you sneeze effectively without a diaphram or lungs?
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Try setting the multipass value and blur settings in the options tab. There are a couple of PC versions that don't exactly update these settings from the choreography camera user values. Start out with perhaps a 16x multipass. It usually does a decent job.
If you are using a post effect blur. That would take some experimentation to figure out since it's a fairly new feature.
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Damn it Frank...I spent the last three days thinking before I came up with just that idea . I think it looks pretty good but you have to modify your materials to cope with the effect.
Setting1: castle in the clouds.
<Grins> Hey John, I was playing around with the cloud settings last night and I can tell there needs to be more than one action to compensate for distance from camera. I'm thinking here that an expression to control the jitter effect should be determined by measuring that distance and compensate the blur effect automatically. Sounds easy enough, just need to learn how to use the expression system.
The airbase/city is great. I bet it's going to be spectacular when it's colored in edge shaders.
Hmm.. need some angle caps and devil caps now.
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I think you are correct Rodney. Add to that the level of difficulty in performing the numerous task involved and try to narrate in the process. Something reasonable may be created if it is carefully edited to the essentials and the narration dubbed in, but that would be time consuming.
Perhaps a walk-through of the choreography system - outlining all of the features would be more helpful. Even that task would quickly become overwhelming.
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How about taking it another step and add a project library menu that only opens when that particular project is running; basically just an extension of the current library system with the exception the assets are embedded into the project.
That would put things you reuse frequently such as lights, materials, actions and models at your finger tip. It could be handy when dropping multiples into actions or choreographies.
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What about setting the decal tab to display as a rotoscope? I've used the option with limited success. It's main drawback is that you can still accidently select the image and move it around. So care must be taken to aim and hit the cp when manipulating them. That's about as interactive
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Wow! That's some good looking critters!
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Can you hear the applause from the distant crowds?
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I love the cast shadow on the tree trunk. It could be the texturing, but the shadow has that feeling of rightness to it.
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That's pretty dang impressive. To me, the veritcal streaks look like they fit in perfectly.
P.S. I sure wouldn't want to be the cameraman on that shot.
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I think his hardened Scotish cut looks great. You did a fantastic job jumping the first 3D hurdle. Do you wish to animate these characters?
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Hehe. You can use Eugene with a chrome material. He's just a.. well.. not so simple skeleton model on the Hash FTP site. There are a few humanoid robots out there as well. Seems like there is another robot, Star Wars type on Animationpitstop.com in the free models section.
The One-eyed guy
in Work In Progress / Sweatbox
Posted
I guess that would be an Eyeped (I-ped). So, what is your plan for this alien? Suppose he would make a good spy. The "Eye-Spy".