lhvio89
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Posts posted by lhvio89
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Very nice work Mark!
Logan
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Well, I think I am going to move on to the next one (and come back and make this, and all the earlier ones better). I am however, going to attempt animating the plane though, because my brother has been nagging, and nagging, and nagging, etc. me to do it, and I think it would be pretty cool...
Logan
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OH, wow, just tried it out again...it does happen every time
Logan
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Ok, so it happened for you then?
Glad to hear it is not just me
Thanks for reporting it...
Oh, and how does my plane look?
Thanks.
Logan
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Well, see, I don't know if it is really a re-producable thing...it has happened twice, (three times including the other time), but I don't know if the set of circumstances that I provided was really the cause....could be something different entirely....
If it happens again under the same set of circumstances, I will submit it.
Logan
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It didn't seem to change much, so I just put it on 8% like in the picture. Anyway, I have been running into a problem where maybe every 10-20th time I try to Shift-Click on a selected spline (so that the lathe tool will be able to be clicked on), A:M just closes....no "Program not responding," not anything. Has anyone had this problem ever? (I think it also happened one time when I was extruding a spline....has happened three times.)
Thanks,
Logan
Oh, below is my plane...I have finished it pretty much:
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In the airplane modeling exercise, when it says to adjust the canopy, it says "Set its Diffuse Color to blue, its Transparency to 45% and its Specular INtensity to 100%" WEll, in the picture it shows up changing these settings, the Specular Size is changed to 8%. Should I make this change as well, or just do what the text says?
Thanks,
Logan
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What about the Siggraph Training Videos offered on the Hash site? Are they worth it?
Thanks,
Logan
P.S.---Would it be a goon investment to get the SkyCast plugin?
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Ah, thanks....do I just click on any part of the last ring then?
Logan
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Ack....you're right The top view is 2 feet longer than it should be...oh well, I think I will just make sure I compensate...
I know i said "one other thing" above, but, alas, I have another...When I try to make the rudder for the tail, it (TAOA:M) says:
"To make the rudder, click on the part of the last spline ring. It will change color to show it is selected, then pick [Edit][Complement Spline]."
Well, I try clicking on the whole last ring, every point (individually), and I can't seem to fine Complement Spline in the Edit menue.
Logan
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Aha! I figured it out I had the end of the wing on the ground instead of level with the wing up in the "air."
One other thing though....when I scale the wings from the front view to match the rotoscope, they have to be a different length than from the top view. So if I scale from the top view, the wings are off on the front view, and vice versa. (Yes, I have the rotoscopes scaled correctly.)
Do you know what the cause of this is?
Thanks,
Logan.
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Here are some screens of what I mean.
Before:
After:
I know in the after pic that I have not connected all the points to the wing, but it doesn't change much.
Logan
Oh, and I thought that there was an "Unlimited Undo" function in A:M....I can't undo all the way back until I have not even extended the splines from the wing yet
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Ugh, another problem with the plane. After I draw the wing, and make the 4 point spline for the end of the wing, I run into a problem. After I extend the middle splines on the wing, and try to connect them to the 4 point spline for the end of the wing, the end of the wing develops a huge kink in it, which I can't get out. Am I doing something wrong?
Logan
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Ah...ok, thanks!
Logan
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Thanks Rodney! I will check out AVI2GIF.
Logan
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I have a little problem. When I go to add the wing on Exercise 10 (after making the fuselage) above the plane...when it says to use "Add Lock" mode...the add lock button is not able to be pressed. (it is grey). How do I make it so that I can use add lock mode?
Thanks,
Logan
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Here is exercise 8: Customized car.
Logan
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Here is my "Can you say that?" exercise after doing the first round of secondary actions...(haven't added head shaking or arm movements yet). The winking eye is very messed up, but that seems to be something wrong with the model itself. (could be me though, which is very likely).
Thanks,
Logan H.
P.S.---Rodney, what are you using to convert from .avi to an animated .gif file?
Thanks
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ahh....ok....my bad
Logan
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EDIT: I was mistaken in making this post.
Logan
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Ok, after a first go at it (no secondary actions as of yet), and an average render time of about 33 secs per frame, this is what I have:
So, you say that you got the render time down to 19 seconds per frame by deleting the ground plane? (Just want to clarify).
Thanks.
Logan
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Wooohooo!! I am rendering it again now, and changed it from VGA to Low resolution, and zoomed the camera out a bit (instead of just a head shot, it is about the same view as the file you posted above.)
Right now, it is rendering at an average of 33 seconds per frame
Only thing now would be to see it the sound works...*looks nervous*
Logan
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Still----that is 50 seconds a frame...not 5:40 a frame....
Anyway, why did the sound not work when I rendered it?
Logan
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Hey Rodney,
Do you have any other suggestions as to why this is taking sooo much longer to render?
Like I said above, I checked the settings, and they are exactly as they were for the Walk cycle exercise....
Logan
P.S.---Just to make sure it wasn't something wrong with my computer, I rendered something else, a walk cycle, and it rendered at about 2 secs per frame (same settings)...so it appears to be just something with this exercise...
Thanks for all your help!!!! And Happy New Year!
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Please enter my name Rodney. Thanks a bunch for this awesome opportunity!
Logan H.