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Hash, Inc. - Animation:Master

paradymx

*A:M User*
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Posts posted by paradymx

  1. Been working on a commission for a friend and was running into a problem with the fire ring.

     

    I have created a circle spline path and attached a fire emitter on that path to create my "ring of fire".

     

    For some reason the path it takes looks like so:

    post-4389-1306869639_thumb.png

     

     

    And the render:

    test2.mov

     

    I can't figure out why the streaks stay on a hexagonal path dispite it being attached to a circle.

    Any ideas?

  2. Thanks guys...

    I think they turned out pretty good for the amount of time I put into them.

     

    Still working on episode 4 of SCIFI High. Been focused the last couple months on the ol' portfolio, but I'm back in production as we speak.

     

    As promised here the ZIP file for the model and the poses. This is the first thing I've ever contributed to the forums. I figured after all the service and help this place has given me over the years; it was time to give back. :lol:

    Hope to see some improvements and variations posted soon.

     

    VT.zip

     

    Enjoy!

  3. Been working on this fighter to relax between my other projects. Not sure how many Macross/Robotech fans there are here, but I used to love this series as a kid. So I tried to model a Veritech. Fair warning.....I'm not the best of modelers so I KNOW there are multiple areas where the splinage could be improved, as well as the rigging and decals. But like I said it was for fun.

     

    Here's the quick demo I put together:

     

     

     

     

     

    VT_run01.mov

     

     

     

     

     

     

    These are the three modes Fighter--------- Gerwalk/Guardian---------- Battloid

    post-4389-1306181756_thumb.jpg post-4389-1306181765_thumb.jpg post-4389-1306181772_thumb.jpg

    I did some varients as well:

    post-4389-1306181781_thumb.jpg post-4389-1306181789_thumb.jpg post-4389-1306181797_thumb.jpg

    post-4389-1306181804_thumb.jpg post-4389-1306181811_thumb.jpg post-4389-1306181818_thumb.jpg

     

     

    I am going to upload this model and the pose project to the forums for everyone. If someone could chime in and suggest the best way to upload it(should I just embed and do a separate file for the maps or do a zip?) and to what section(not sure if I should do it here or the resources)

     

    Hopefully, some users will take an interest and improve the model, and make some custom varients to post. We could end up with our own Hash RDF fleet. :D

  4. probably not really helping here, but I'm not seeing the "jerkyness". It does seem REALLY blurred though. I can't even make out details of the car and its not moving fast enough for that.

     

    Correction

     

    I looked at it again controlling the slider myself, is the blurriness the jerking you speak of. The car looks quite clear per frame.

  5. Well, I finally think I have a good reel version of my best stuff. I'm a little weary of the reel( but I always will be, its my nature :unsure: )

     

    As I've went through I've tried to go by these standard rules:

     

    Your reel should be no more than 3-4 minutes

    Mine is running a bit over, almost pushing five with the long holds for the title cards (the version here has shorter ones for a small file size to upload) I'm pondering if I should shorten the opening segment; though I feel its one of my strongest.

     

    Music and sound track is secondary.

    I have a full music track going though the whole demo. In my older ones it was just music on top of everything. This one I decided to give my dialogue segments to ability to showcase by lowering the soundtrack to hear what's being said.

     

    Put your best work first

    This I've done, but as stated before, maybe to much. I feel like it throws off the pace I want to set by this being a compilation of my talents.

     

    Title cards and table of contents

    I'm on the fence about these. In every demo version I have done I have always had them. I'm leaning towards them being more of a distraction than helpful. Inside the DVD case I will have a printed table of contents, which will show the same thing just about. Am I just being redundant?

     

    Have a title card at the beginning and end with your name, address, phone, and email

    Done and done. As said before they are longer in the real version; about 5 sec at the intro and 20 sec at the end with a note that the full versions of each segment are on the the disc(if the viewer is interested)

     

    Show work that proves that you know what you did

    Wasn't sure if I could or if this one really applied to me. Sure I could have threw in some wireframe shots or some shading shots, but I animate. I feel I would be showing the same thing twice for no reason.

     

    Take the time to polish

    This is one of my weaknesses. I'm never satisfied. I always polish, which in turn leads to new ideas, which in turn leads to redoing a scene, which in turn become a entirely new segment and so forth. I have to force my self to stop often and say this can work and move to the next step with what i got.

     

    Show it to other people

    This one can go either way depending on who you show it to. We all have family and friends who will see it and go: "That's cool; You did all that? I like it a lot; You did a good job!"

    Then you have your Animation peers who can give you a focused opinion on what works and what doesn't. Both have their place. But you gotta have both to move forward.

     

    Enough of me dribbling on........

     

    Here's the Demo

    web_demo_11.mov

     

    C&C always welcome

  6. Thank you guys so much for your comments.

     

    The foot sliding will be corrected. I originally moved on from that issue cause it was driving me crazy.

     

    Mouseman- Thank you very much for taking the time to make that video. Having that "play by play" does give a very effective view of what you see(or don't see) in the work. The slap reaction was taxing. I think what you mentioned about the way he "catches" himself is probably what I'm seeing that just doesn't look right.

     

    Nancy- I see what you mean about anticipation before the slap with some realization to the character and the audience that SOMETHING is not right, which was a valid idea put forth by Mouseman as well.

    It works without it.... but it works better with it!

  7. Okay here's pretty much the final version, save for some minor tweaking. Almost a full render save for shadows, which will be added. Added facial expressions and adjusted some of the holds.

     

    Would like to know if the "transition" (where the reflection becomes the model) is too harsh. Its like a sore thumb to me....but i put it together so....

     

    mirrorfulltest.mov

     

    C&C always welcome.

  8. Those are "suppose" to be her leg seams...lol. I didn't want them to stand out as much as the other lines, but I guesss they stand out even more. Maybe I'll try to model them as opposed to using a decal since they are not translating well....lol

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