Jump to content
Hash, Inc. - Animation:Master

benzene

*A:M User*
  • Posts

    26
  • Joined

  • Last visited

Everything posted by benzene

  1. This model comes from Messiah:Animate , it's intended to expose muscular bones, I didn't really understand the difference between bone and Mbone but I think its in the way the bone squatches and streches regarding the movement of another bone. Remember in AM there is a constraint that is named Constraint to path, and another that is "translate to". If one is able to make a standard face rig that would be realistic enough then any set of face poses would be transferable to any character I think. well I am very busy with a website now but when I'll be done , probably in two weeks I'll give a try back to A:M with a 2002 model of mine, that was a fish with a very expressive face and big lips. I think this can be done only using bones poses and constraints.
  2. Well, I don't know if one was amazed by the rendering of the martian head(excuse my poor english I write from france) but besides the animation and cute character it was really well lit, really cool. I don't know how you setup lights for such a result but that's really impressive, kind of Pixar styled lighting. Regarding the mouth, I tried many techniques before I saw messiah animator and their flexbones as well as painted weights in Ma...a. I got a look at messiah:animate samples on PMG website and it was my only source for making a fish character in 2002, but I didn't go really far at that time due to many...things of life. Oh congratulations for being a new father Mr Navone, that's a great moment that balances positively all the worst things in this world. again thanks for your kind and joyfullness Mr navone, as well as for your alien song
×
×
  • Create New...