camzilla
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Posts posted by camzilla
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so here is my smartskinned leg. Not to be crude but his but looks like it has an alien in it. I used smart skin with the leg forward and backward and noticed that there was distortion inbetween. So i moved the leg to the bottom and moved the cps. after trying this in several places this is what i am getting. Is there and easier way to smooth things out or do i have to go from each rotation and make the corrections?
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I am trying to learn toon rendering and this is the style i am looking for. Where did you learn this style and do you know of any tut. that will help me learn this style? Thanks and great model
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Well call me crazy but i have found the smartskin to be much easier so I am using that instead. So, I really like it but it is a little choppy. Does smartskin use point to point because i cannot find anything on the timeline? In an animation i don't have to do something at each frame just where needed and with smartskin i can't seem to do that. thanks
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Thanks for the help... I don't see the offset button
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ok i have that fixed and now i have another small problem. When I add the constraint to the bone it changes the possition of the bone. How do i correct this problem? Thanks
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First you right clicked in the model window and did New>Pose>ON-OFF
that wll open a new window
make sure you're in bones mode (button at top)
right-click on a bone>new Constraint
Later on when you use this character in an animation you will need to remember to turn this pose on.
Thanks problem solved
Ok ive run into another problem. When I add the orient like constraint the bones i have set in the possition I like seem to move quite a bit?
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I am trying to use the sonofpat rigging and i'm having some trouble. On the tut. there it doesn't say how to get to the bone constraint. Do i use an action or smartskin to access the orient to contrainst? Thanks for any help...
Here is my model he is a kid friendly demon that will eventually be a darker color but he will not have eyes or a mouth or fingers.
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you know that AM has dust volumetrics right?
Yes but I couldn't get it to look the way I wanted it to with them.
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Any suggestions about how to make dust come up as the car skids around the corners. I have tried using particle systems and I have not been able to figure out how to get the dust to start and stop. Any suggestions?
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Nice car! You should try rendering it in a Ives Skylight scene.
I'd love to try that but I'm not sure what it is. Let me know how to do it and I'll give it a try. Thanks
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Are the wheels and the steering already rolling?
Just try to solve some problems there myself..
See car-rigg thread......
The cars-design is great!
;>) Jake
Thanks for the compliments this has been a fun one. As for the rigging... Well I did this in a simple way that I double will work for other projects. I created a parent bone for the body and all non moving parts on the car. I used children for the trunk and hood. Then I used four different parent bones for the wheels and made pose sliders for the left and right turns. A slider for the body lean and an action for rest. I know I probably lost some respect with the simplicity but for the project I'm working on it is all I need. I will eventually completely finish the car inside and out with a fully functional rig.
Thanks again for the comments
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Here is an animation about 75% finished. Needs dust and a few other things tweaked. As always C&C is appreciated.
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I like the style, too! I assume the people who drive the car are just as stylized.
Thanks for showing your work,
Jim
Actually, at this point the comercial doesn't call (or pay) for any people in it. After I finish the project I will look at using it for something more important and creating characters for it. Thanks for the compliment
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That's cute one!
You might experiment with just a bit of front detail, like a bumper or a grill to give it a "face".
I'll see what I can do with the front to make it come alive.
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Noah, I noticed in your chase scene that you mention the cars and how you rigged them. I am working on a toon car and need to rig it. I love the way the cars are set up in the scene. I can't find any help for that and wonder if you have some tips or maybe a tutorial?Thanks
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That looks good ,I like the shape .Hope you get the job
Thanks, I really like doing this model I may need to stick to cars.
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Thanks, I have really enjoyed this project. More than human models for sure.
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bone and rigging trouble
in Work In Progress / Sweatbox
Posted
I am sorry for the late reply it seems I'm moving. I forgot I couldn't place avi's directly on the forum. I have a website but its down so I'll post things this week. I was able to fix the problem with cp weights. I had never used them and that fixed the problem. Thanks