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Hash, Inc. - Animation:Master

camzilla

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Posts posted by camzilla

  1. so here is my smartskinned leg. Not to be crude but his but looks like it has an alien in it. I used smart skin with the leg forward and backward and noticed that there was distortion inbetween. So i moved the leg to the bottom and moved the cps. after trying this in several places this is what i am getting. Is there and easier way to smooth things out or do i have to go from each rotation and make the corrections?

  2. Well call me crazy but i have found the smartskin to be much easier so I am using that instead. So, I really like it but it is a little choppy. Does smartskin use point to point because i cannot find anything on the timeline? In an animation i don't have to do something at each frame just where needed and with smartskin i can't seem to do that. thanks

  3. First you right clicked in the model window and did New>Pose>ON-OFF

     

    that wll open a new window

     

    make sure you're in bones mode (button at top)

     

    right-click on a bone>new Constraint

     

    Later on when you use this character in an animation you will need to remember to turn this pose on.

     

    Thanks problem solved

     

    Ok ive run into another problem. When I add the orient like constraint the bones i have set in the possition I like seem to move quite a bit?

  4. I am trying to use the sonofpat rigging and i'm having some trouble. On the tut. there it doesn't say how to get to the bone constraint. Do i use an action or smartskin to access the orient to contrainst? Thanks for any help...

     

    Here is my model he is a kid friendly demon that will eventually be a darker color but he will not have eyes or a mouth or fingers.

    post-2717-1142824148_thumb.jpg

  5. Are the wheels and the steering already rolling?

    Just try to solve some problems there myself..

    See car-rigg thread......

     

    The cars-design is great!

     

    ;>) Jake

    Thanks for the compliments this has been a fun one. As for the rigging... Well I did this in a simple way that I double will work for other projects. I created a parent bone for the body and all non moving parts on the car. I used children for the trunk and hood. Then I used four different parent bones for the wheels and made pose sliders for the left and right turns. A slider for the body lean and an action for rest. I know I probably lost some respect with the simplicity but for the project I'm working on it is all I need. I will eventually completely finish the car inside and out with a fully functional rig.

     

    Thanks again for the comments

  6. I like the style, too! I assume the people who drive the car are just as stylized.

     

    Thanks for showing your work,

     

    Jim

    Actually, at this point the comercial doesn't call (or pay) for any people in it. After I finish the project I will look at using it for something more important and creating characters for it. Thanks for the compliment

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