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Williamb

*A:M User*
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Posts posted by Williamb

  1. AM user since version 4. Currently I have the ver 14 disk(OZ). I bought a new Vista based quad core computer and installed the latest update. Am wont load because it is looking for but not finding the disk that is in the drive. Any ideas what I'm doing wrong?

     

    Thanks

     

    Bill Buffat

  2. This model intermittently has good cookie cutter eyelashes just not on every render. Usually if I go to the decal section and change the decal to color and then back to cookie cutter it seems to work again. I'm using 12i. Any suggestions?

     

    Thanks

    post-163-1131229759_thumb.jpg

  3. Thanks

     

    Mike, I was definitely going for realistic, but I don't have a clue about decaling this model. I used the David Nagel skin technique and brushes but did a poor job. The tint of the face and body look different because they were modeled and textured at a different time. Is it possible to flatten both the head and body at the same time and come up with a good high res decal?

  4. I've been bending these splines forever. It started out as a project to learn AM. The modeling is essentially finished unless someone notices a glaring flaw. The head and body were modeled and decaled separtely. I wonder if the proportions and the decaling aren't matched? I'm not finished texturing and the hair is still preliminary.

  5. This is a female? character Ive been working on forever. I think the modeling is finished but I'm stuck on the decaling and hair. Any suggestions appreciated. I have been using the Nagel brushes with Photoshop. I really don't have a clue about the normal, diffuse and specular maps.

    post-7-1118536502.jpg

  6. Ok, let me get this straight. We are supposed to think in three dimensions, learn to model, apply hair, texture, decal, bone, rig, animate, operate a camera, set up lighting, learn the physics of photon mapping. Then every year a new version comes out with features we have to figure out all over again. It sounds like fun. Anyway here is my latest attempt at making a realistic face.

    post-7-1107392327.jpg

  7. I haven't decaled the model yet except for the eyes and the lips. In the past I have applied a photo of a face on models and it looks great but it produces a somewhat static

    image.

     

    I tried using a cell turb material with bump to produce the skin bump but haven't found a combination that works. It does make her look like she has acne. Perhaps this is a feature that could be implemented in future versions of AM. That is to say a combiner material that has the bump of skin. For that matter how about a skin plugin?

     

    I thought the hair material applied to the eyebrows and eyelashes worked pretty well since no tweaking has been done. Also the scalp hair doesn't show up vey well in the photo but it actually looks great on screen. I made the hair with black diffuse, white spec and 100% kink. No grooming necessary. In the past the kink has looked funky but it seems better in ver 11.

     

    Any way thanks for the constructive ideas.

     

    Willib

  8. Ok, I didn't know how dumb I was until spending the afternoon trying to get a decal with transparency into AM. It was using PhotoShop 7. I would just leave the background transparent and save a Targa file and got a somewhat workable decal. Now with the new and improved PS CS the transparency doesn't seem to be saved. I know I can set the key color to the background color but that leaves a terrible Halo around the decal.

    I was feeling inspired after watching the siggraph 2004 video but now have mired down with this .

     

    Any Suggestions?

    Thanks

  9. I was wondering if anyone has had success with the hair density and

    length decals. I was hoping to apply eyebrows to my model by selecting the

    patches above the eyes and applying an eyebrow shaped decal. In spite of

    maxing out the black and white of the decal, and pumping the percent up to

    10,000 the hair shows over the entire area, although it is more prominent over the decal. I know I can make a separate eyebrow patch and put it under the brow however that presents some problems for animating the eyebrows.

     

    If these decals worked well it would be great for the scalp, eyelashes,

    eyebrows, beards etc.

     

    Thanks for any help

  10. OK I know I shold have paid attention when this was discussed before, but the transparency seemed to be working on cookie cutter decals until I updated to Photoshop cs. Now even though the image has transparency in Photoshop, it has a white background in AM. I'm running version 11 o.

     

    What next?

     

    Thanks for any help

     

    Bill Buffat

  11. I think mirror mode is great, but it has some problems. While in mirror mode if you press the slash key to select all connected points it doesn't always work properly. Points on one side of the model are frequently missed. Thus you have to unselect, turn off mirror mode then reselect the points. Then if you forget to turn mirror mode back on (As I frequently do) you end up with a lopsided deformed model. Wouldn't it be easy to have the program automatically turn off mirror mode when using this feature and automatically turn it back on after the points are selected? Also while in mirror mode if you press the slash key it takes some time for all the points to be selected, with mirror mode off its almost instantaneous.

     

    There is also a problem with the center line points in that they are difficult to move while in mirror mode. It seems that if you turn off mirror mode and move these center line points this problem goes away and then they can be moved in mirror mode.

     

    Sorry for this convoluted post .

     

    Thanks

     

    Bill Buffat

  12. Ok I want to scale a single bone without scaling Its children. The concept is to scale the thorax bone to simulate breathing. This works great except the head seems to be breathing also. I'm using the latest version of 11. I'm not pressing the control key while scaling. Any suggestions?

     

    Thanks

     

    Bill Buffat

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