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Hash, Inc. - Animation:Master

MMZ_TimeLord

Craftsman/Mentor
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Posts posted by MMZ_TimeLord

  1. Robert,

     

    I started from a new empty Project. Opened my model files, then created a new Choreography. Placed a few instances and all was well. As I was adding more instances (parts), I would stop and drag select and rotate the last 6 to 10 and make sure they nudged, rotated, etc. Again, all was well... until.

     

    Well, see the video. It may be file length related as there are a lot of instances and after a certain point things don't rotate properly or get locked altogether.

     

    I am also including the project file with the models embedded. It seems to retain the behavior. Test it as you see fit.

     

    SelectRotateMoveBug02.mp4

     

    PVC PartsEmbedded.prj

     

     

  2. Well, I'm thinking it's just this one project then as drag selection yields me almost NO movement of the model instances now.

     

    Something is surely wonky. I will try and rebuild it slowly as I have the individual models saved as separate files.

     

    I will keep the original file and browse through it with a text editor and see if there is any obvious corruption within.

     

    Wish me luck!

  3. I tried to assemble the models in an Action object with similar movement issues. *Sigh*. I guess I just have to bite the bullet and manually move them one at a time or group items that are oriented the same way. That seems to be the only way to move more than one. CTRL-Selecting the model instances in the PWS works a bit better but is a PITA to organize properly.

     

    YEESH!

     

    Intuition states that simply grouping a bunch of models and nudging or dragging them should do so without scattering them or leaving some behind.

     

    Bug report or feature request?

  4. Well part part of the solution I found was removing my model instances from the folders I had created in the choreography.

     

    I had so many I was just trying to organize them. It still does not move about half of them in the selected group, even after putting the instances back in the root of the choreography.

     

    I will do some additional testing this evening.

     

    Cheers!

  5. Hello, All! I've been away a while... work demands my attention. I was messing around on a personal project and had a lot of models (four, but with lots of copies) to assemble a structure.

     

    The issue I am having, and maybe I just forgot how, is I select a group of models and want to "nudge" them over with the arrow keys. Well, this results in the models moving all different directions as they have been rotated from their original placement.

     

    I can drag them with the mouse with no issue, but it is not as precise.

    I have attached images to show what I mean.
    EDIT: Correction, it even shifts the models when dragging with the mouse or isolating one axis by holding "1", "2", or "3" while dragging. It appears to shift the models in the group when grabbed with the mouse or an arrow key is pressed. The arrow keys progressively shift the models further and further. The Mouse grab does it every time the group is grabbed and moved with the mouse (click and hold on the group, then begin to drag).
    Now I'm really confused.

    Did I do something wrong or is this a bug?

    01-Grouped.png

    02-MouseMoved.png

    03-ArrowKeyMoved.png

  6. FYI, I had an accurate orbit model with all the known bodies in the solar system, I think it went to the extras DVD at one point. Not sure.

     

    All the planets, even Pluto when it had just been demoted, their moons and lots of fairly high resolution textures. I also modeled their orbits and rigged the whole solar system. If you need it let me know, I'll find a way to put it up on the net.

     

    Cheers!

     

    EDIT: Found my old post with my whole solar system project uploaded HERE on the forum!

  7. One critique I have for the animation is that the left foot is LOCKED to the deck. A true sword fight or even in fencing, the foot does pivot and move slightly with the other. Footwork is essential to keep you out of reach of your opponent's weapon. At one point it looks like her ankle gets broken. :o

     

    Other than that, the movements are a great start!

  8. Keep in mind also that your 'victim' will be lit quite harshly to make him the center of the observation/experiment. The ship itself will not reveal itself to him if/until he leaves the hard harsh examination/laboratory light. This is a common way to keep the audience from seeing too much right away. Mystery can also be very creepy. :P

     

    I would say that if your abductee is able to escape the table/confinement, then you could reveal the rest of the room in very soft lighting dark greens and grays are very ideal to make the viewer uneasy.

     

    If he/she escapes the first room, then maybe the rest of the ship is more well lit. Or everything could be very subdued in lighting. Aliens might not need the bright lights to see properly that we do.

     

    I agree with the high tech minimalist/clean look. Light strips, some indirectly glows, etc.

     

    Cheers!

  9. Rodney,

     

    1. You would most definitely begin to feel withdrawal symptoms.

    2. You would become frustrated with your inability to record further tutorials with the current version of A:M.

     

    I have purchased a second subscription for my laptop and am loving it! Not to mention the 10 render node licenses I picked up too. :P:yay:

     

    I think you are far too entrenched in this "Hobby" to let go now.

     

    C'mon... you know you wanna... :lol:

  10. Remember if your player can look down far enough or into a mirrored surface, they should be able to see themselves. Also, in game shadows are MUCH easier to calculate if you have a model of the whole body present. You can do a VERY low detailed area for the back of the body that is never seen unless you will be allowing 3rd person view as well.

     

    Hope that helps.

  11. Yes, that is one to grab and go through frame by frame. LOTS going on in there!

     

    Nice find!

     

    NOTE: Was going through it frame by frame and I believe it IS real paper! If not it's got excellent textures. There ARE creases and folds on the surfaces! You can even see where the shapes were glued together.

    La_Poste_Screenshot_12_seconds.png

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