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Hash, Inc. - Animation:Master

jabbar

*A:M User*
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Posts posted by jabbar

  1. Hi Jason,

    I'm a longtime user of Animation Master (since 1994). I purchased a new version of A:M from the company a couple of years ago for $80 (non-subscription since I am a "legacy" user) and told that I would have access to updates at no additional charge. 

    I was given the following message initially when I tried to run A:M 19. The error message that I received says that the problem could be because of an incompatibility between my OS and Animation Master. They also said that I may have to reinstall the software.  Below are the details of the error that they sent to me.

     
    Process:              Animation Master [46855]
    Path:                  /Applications/Animation Master 19.0/Animation Master.app/Contents/MacOS/Animation Master
    Identifier:            com.hash.master
    Version:              19.0 (???)
    Code Type:            X86 (Native)
    Parent Process:        ??? [1]
    Responsible:          Animation Master [46855]
    User ID:              502
     
    Date/Time:            2020-03-20 17:35:40.020 -0400
    OS Version:            Mac OS X 10.13.6 (17G11023)
    Report Version:        12
    Bridge OS Version:    4.2 (17P3050)
    Anonymous UUID:        830865BF-A4D3-5D1E-2C2E-C4EF5C765D0B
     
    Sleep/Wake UUID:      3296052E-6214-4106-8888-447139414102
     
    Time Awake Since Boot: 120000 seconds
    Time Since Wake:      2300 seconds
     
    System Integrity Protection: enabled
     
    Crashed Thread:        0
     
    Exception Type:        EXC_CRASH (SIGABRT)
    Exception Codes:      0x0000000000000000, 0x0000000000000000
    Exception Note:        EXC_CORPSE_NOTIFY
     
    Termination Reason:    DYLD, [0x1] Library missing
     
    Application Specific Information:
    dyld: launch, loading dependent libraries
     
    Dyld Error Message:
      Library not loaded: /opt/local/lib/*/libgomp.1.dylib
      Referenced from: /Applications/Animation Master 19.0/MFC42.dll/Contents/MacOS/libMFC42.dylib
      Reason: image not found

     

    I have tried to uninstall then reinstall my app and I am given the following error message when I input my registration number:

    Bad RLM_HANDLE error code (-1021)

    I was wondering if you have a workaround or download that will help me fix this problem.

    I have a MacBook Pro (15-inch, 2018) with a 2.2 GHz Intel Core i7 Processor, 16GB of RAM at 2400 MHz with a Radeon Pro 555X 4 GB Intel UHD Graphics 630 1536 MB GPU. I am running macOS Mojave (10.14.6).

    Any assistance would be appreciated!

    Thanks,

    Jabbar Thomas

    jabbar_t@yahoo.com

     

  2. Hi Folks,

    I am trying to install Animation Master 19.0 on my MacBook Pro (15-inch, 2018) with a 2.2 GHz Intel Core i7, 16 GB 2400 MHz DDR4 RAM and an Intel UHD Graphics 630 1536 MB.

    I can download the software from the HASH Inc. Forum, but when I put in my KEY, I get the error message:

    Bad RLM_HANDLE error code (-1021) ERROR.

    ...and I cannot move further. Can anyone help me through this?

    Thanks,

    Jabbar Thomas

    jabbar_t@yahoo.com

  3. Here's the project (ver 16)

     

    I've played with the hair emitter properties (transparency, thickness, density, transparency, bow, length, emitter image, etc), the surface color of the hair group, as well as the hair grooming (this one is probably too smooth for you).

     

    You can turn off spec (in Rim light), or dial down the spec in emitter prop. I only have RIM, and FILL lights active.

     

    I also used FakeAO (pay version) post effect - so my settings may not work for you

     

     

    Thanks! I'll update you after I have played with it a bit.

     

    Thanks!

  4. And if you are determined to model it, here's how to do it in A:M...

     

    RaggedEdgeCones.mov

     

    Note: when I was using the Scale manipulator, i should have held down the SHIFT key to force it to scale uniformly.

     

    I also don't think I needed to scale the last ring to 0 on the Y axis, I really should have just moved it down low enough to hide it inside.

     

     

    Wow! Great tute, Rob! Thanks a lot! NOW I'm torn between which is better for the project your mesh solution or Nancy's material solution! That's the "good type of problem" I like to have! Thanks!

  5. Super GOO to the rescue!

     

    Hair shaft under high magnification.

     

    Had to try using hair material - hair settings - (sprite surface- 50% transparent, 100% spec, combing differently for different looks)

     

     

    Nancy,

     

    Can I get a look at your project file? I can't seem to get the look that you have here. I need it for a 2 second shot in a film (I'm re-doing one of my old film school films). I can offer screen credit on the film...

  6. Super GOO to the rescue!

     

    Hair shaft under high magnification.

     

    Had to try using hair material - hair settings - (sprite surface- 50% transparent, 100% spec, combing differently for different looks)

     

    Hi Nancy,

    I really like what you've done. I'm going to try the pre-conditioner with no transparency/specularity! And take just a little off the top, please :lol:

  7. I didn't get the proportions of the ragged edge right, but I think this approach would work...

     

    ElectronHair.JPG

     

     

     

    In photoshop i painted a black-to-white gradient, copied it to several layers and overlapped them. Then i cut a ragged edge off the top of each one with the selection tool. That made my basic displacement map.

     

    I put that through the "highpass" filter to get a fake AO shadow look for the crevices. I used "Curve Adjustment" to clip out the excess white that creates on the high spots. That map is used as a regular color map.

     

    I added "grain" noise to the displacement map to make the unragged surface look rougher.

     

    Those were cyl mapped to the shaft.

     

     

    HairShaft__2_.zip

     

    Wow, Rob! You've taught me a lot! Thanks! I'll post my results!

     

     

     

    A:M history note.... a long time ago, maybe v5, there was a randomize CPs feature. I made some asteroids out of spheres with it once. It randomized in all directions however, you couldn't limit it to one axis.

  8. you said "see attached". I was expecting a picture of something?

     

     

    Oh, sorry---here it is. It's those randomly frayed edges that i am trying to create. The hair strand is really just a succession of stacked cylinders with a small amount of z-depth (like thin rings).

     

    Thanks!

    hairmodelling_screenshot02.jpg

  9. attached?

     

     

    It would be great if a wizard could generate CPs with random positions (controllable within the parameters of the wizard) that were attached to each other, but if that is not an option, I would try an option that simply gave me randomized CP positions that I can then stitch together with another cross-wise spline.

  10. Hi Folks,

     

    I am attempting to model a single strand of hair as if seen underneath a microscope in A:M 13.0. I found GREAT example of it done on 3D studio Max, but of course I can't simply import it. I can re-construct in it Hash very well UNTIL it comes to constructing the randomly frayed edges of the hair shaft (see attached). I tried modeling the multiple rings of ragged, jaggy CP placements by hand but it ended up being a tedious that yielded a result not even close to what I need. Is there a wizard/plug-in/technique that will allow me to create random control point position in the x-y-z plane in A:M? I've tried all of the wizards that ship with 13.0 with no success.

     

    Thanks,

    Jabbar

  11. Hi, guys,

     

    I just got hired to do a music video in which there is one shot where my main character reveals that she is an angel. I really liked to realistic/creepy feel of the wings that are attached to Shia LaBouf ("Chaz") and Tilda Swinton ("Gabriel") in CONSTANTINE. I know that this is a tall order and a large part of the solution will be great A:M work (v12). I need some tips from a modeller/aimator/texture perspective as far as how I can make the wings as "realistic" (and non-cartoony). I imagine shooting the needed shot against a greenscreen would be a great start. I am also concerned about getting a nice transluscent "feather texture", something that seems more complex than even photorealistic hair. Any tips?

     

    thanks in advance,

    jabbar

  12. Hi Animasters,

     

    I have had Handy-Dandy Eugene, my Hash Human Skeleton for some years now. Does anyone know where I can find models of the human muscle system to add to the skeleton? I need to do a cut-away of a human, showing the CG skin, then a Layer of muscle then a skeleton.

     

    Thanks,

    Jabbar

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