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Hash, Inc. - Animation:Master

kazagruma

*A:M User*
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Posts posted by kazagruma

  1. Izanami_v08b.jpg

     

    Thank you Shelton. This topic will teach my research results and setting method.
    It is currently under trial and error, so I will tell you when technology is established.
    There was a mistake in the rendering setting. It was necessary to turn on toon setting and to turn off all the settings in it.
    I noticed that the result was different from preview rendering.
    "A: M" outputs very beautiful lines.
  2. Izanami_p01.jpg

     

    It is a female element body "Izanami" (Japanese Eve) for games that I am modeling with 'A: M' recently. Line size is 0.8, 25% of the surface color setting. Shading is done with gradient + specular adjustment. I have not set the bones etc in the initial stage yet.

     

    It is characterized by the minimum spline production. I think that this can be done only for 'A: M' which can edit CP inclination.

  3. Recently, I am researching ways to process 2-dimensional animation, line drawing animation, illustration of manga and game, commercialize material outputted from Animation Master.

     

    Little by little, I think I will announce the results.
    I want users who can approve actively participate.
    Let's make "A: M" exciting.
    At least I want to make this tool known to the world.
    It is a wonderful animation tool.
    Thank you.
  4. Hello. Nice to meet you. I am Japanese animation master user.Previously I was working with a handle named Juno. I worked at a Japanese animation and game company.The animation master was version 4 to 10 users.I recently came back to the animation master platform after a long absence.I became independent. And recently I started making works from scratch.I do not have enough knowledge of constraints. Please tell me about "Dynamic Constraints", "Surface", "Bone To Spring". Thank you.

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