sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

birdie1

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  1. Hi Thank you very much for all the quick respones, nice advices. The main difference was when using PageUp/PageDown. Haven't tried using hairs yet. Merry christmas everyone! //Birdie
  2. Hi Thanks alot for the answers, helped , PageUp/PageDown worked and now less slow when modelling, what is it really doing? I mean, what is happening "under the hood", when pressing PageUp/PageDown? Also, just another question, how many patches is normally used in a regular model for example a car or a human? Thanks for quick response! //Birdie
  3. Hi, thanks for all the answers. So you guys dont think my system is not good enough? Dont have a wireframe of it right now but its not a very complicated/heavy model. What type of gfx card otherwise is optimal for this sort of things? I was thinking of upgrading my PC and maybe buy a GeForce GTX 285 1GB PhysX, or Radeon HD 5870 1GB GDDR5, do you have any opinions of these graphic cards, what cards do you guys use? //Birdie
  4. Hi I'm right now working with a model and have encountered some problems, for example when I rotate my model AM runs very slow, lags. Same thing happens if I for example change the vertex positions or similar. I have checked if my CPU is overloaded or something similar but it is not, my model have around 4000 patches. What could be wrong? My PC is old but not very old, using Vista 32 bit, 2 GB RAM, AMD Athlon 2.6 GHz and a Radeon X1650. My graphic card is bad? Any suggestions of what graphic card is good for 3D animation/modeling? //Birdie
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