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Hash, Inc. - Animation:Master

Dearmad

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Posts posted by Dearmad

  1. Teresa's voice is perfect, IMO. And props to Dylan for directing that bit. Sorry I was in such a mad rush that day.

     

    I hear a few pops I don't like in my delivery, and some other technical things that need fixing (mostly in my lines... grrr). The timing to the clip is *nice* though. Funny little scene.

  2. Just some random info coming in. Looks like I'll be moving to Vancouver for sure now: all three job interviews (don't ask- it was the only way I could get time away form my current job, go figure) came through and now they're just going to have to compete for me a little...

     

    So that entirely too late at night commitment I gave to Martin regarding sound... well, this summer I'll be around there and if the TWO schedule allows, and I'm still wanted (or needed because the really qualified people are... notably not available), I'll be able to do the recording/voice directing (in coordination with whoever). I did not, let me make this clear, yet volunteer to do editing... just the engineering for now. :)

  3. Man, I am really wishing I was there now. As you can tell from that frog picture I am there in spirit.

     

    He was a cute frog who is now unfortunately probably blind by the many flash bulbs let off inches from his little face. Brave blind frog... :P

  4. Well, so far sounds like I might be the late coming/early leaving loser... I'll be in Monday at 2pm. You guy's'll all be somewhere having fun... I'm trying to find out where the group(s) may be... I'll catch up or wait somewhere where you're all returning to.

     

    ..spring my trap then...

  5. Ok, checking in. Not sure which thread is best for this but:

     

    I got kinda screwed by my internship and can only get away for Monday and Tuesday (can leave at night so long as I don't fall asleep at the wheel). I'm driving in, will be arriving around 2pm. (Have stuff to do up here in Seattle...

     

    So... Where do I go to at that time? :) Anyone with the info feel free to email or pm me.

     

    Oh and part of the oddness to my trip is I assured my supervisor at my internship I have a job interview down there on Tuesday... which I actually do. I HATE GRAD SCHOOL! One more term...

     

    Ok... putting together some things to share, and looking forward to this. Let me know where to go or direct me to the info in the forums, please.

     

    Oh let be known, my issue isn't with finding:

    Hash Inc.

    400 West Evergreen Blvd.

    Vancouver, WA 98660

    USA

     

    It's with finding the PEOPLE I wanna hang with at this awkward time of arrival... you all might be hiking or somesuch...

  6. I'll probably be a single male (for the bash, that is- my wife will probably not be able to come) so the Hash Dorms would work OK with me... if there's room there still?

     

    I'll drive down from Seattle.

     

    Yeah! This is like travelling to Mecca only probably we won't die by trampling each other... unless something like that happens when we're INSIDE the volcano... DEATH by VOLCANO (as long as it's quick) is OK by me! LOL.

  7. I *love* this stuff. She kicks ass- I think I have a crush on her.

     

    My only two crits:

    His initial grab motion- reads a little slow to me. Seems like he could hit the grab on the same frame but start his motion to grab her about 3 frames later (assuming 24fps). Maybe even 4 with a strong overshoot (his hand) once he's got the grip. So it's really quick but with that strong initial pose and (again) a strong overshoot. Then his body begins the whip motion he does (like you have already- which, BTW is GREAT) and his hand pulls her that much harder from where it's at: a little further away from where he grabbed her.

     

    Does that make sense?

     

    Other one:

    I'm not sure how she gets him to let go. Possible confusing issues: the camera makes a large move as she's doing something to the guy. I get that she IS going to do something, BTW (brilliant use of her eyes to telegraph that and let the viewer know something's up), but then I lose focus.

     

     

    Oh and a personal wish: Can my sweety lower her left foot in the kick? Oh... about 6 inches lower...? Heh.

     

    Ok, I'm sad, I know it.

  8. Scott,

     

    I see the moment where it goes wrong now- it's totally clear. Consider it fixed...

     

    Breaks over- dagnabit. But I have a *very* odd schedule this coming term: preinternship, final clinical rotation (minor stuff), and studying for comprehensive exams... It's entirely conceivable I could continue to animate a bit as I go through this term...

     

    The end is just coming into site enough that I get anxious now and want to finish!

  9. The clip. Most crits acted on.

     

    One little detail hard to see in quick renders like this is the lighting- the right headlight goes out after a little flicker. Well, *I* liked that little details- right as the cat looks at the car.

     

    Stuff still needed: Cat head dip when he returns to looking up while walking forward; possible slight repositioning of Ravel and how he's looking around the canopy. Maybe add some more "bounce" to the ambulance when it hits.

     

    Anyway, moving on to the next shots. My crit notebook remains open, however. While I'm moving on, when I go back over the whole film before final renders, I WILL be going through the crit notebook and working out any last things.

     

    DiVX- 400x224 size.

    0803c_divx.zip

  10. Scott,

     

    Funny thing is, Ravel solved how to get out of the ambulance himself. See, the actor is too short to even see over the canopy top if he was standing on his tiptoes. This is a short man. Also, his initial concern is for the cat who caused the accident. There's more to this sequence than this one brief shot- it's a whole build up where the cat is the focus and clearly the cause of the problem.

     

    I understand your concern for wanting to know the state of the character- injured/not? There's narration over this portion, and a previus long sequence of near-accidents he gets into again and again and again on this stretch of road. The narration indicates he was always OK after the accident and so was his ambulance... and that in fact for him there's an encounter coming up that he's talking about as the important detail he remembers of this night. -shrug- maybe the wider context will make that a non-issue when it's all put together.

     

     

    Zach,

    Yep. Hands weren't locked down at all at that point- that was just a rough sketch of the shot to ensure things were about where I wanted them. Next post will have the latest version.

     

    Thanks very much for the compliment. Wow.

     

    And as for TWO, I will certainly be updating AM versions, refamiliarizing myself with it, and then wanting to do something for TWO once finished with BPMF.

     

    Here are some stills from this shot. Next post the updated animation.

    post-1274-1136155089_thumb.jpg

  11. Thanks guys. Crits noted. I've made some changes to the camera (good call), with it reacting faster it seems more kinetic. Added a quick bone to the canopy and have it reacting with a little lag to the body. Hard to see in the 60 frames or so it gets, but maybe the "gestalt" of it will mean improvement.

     

    Made a few changes to the ambulance timing, but... I'm still looking at it.

     

    Thanks again- as usual, the crits are spot on and helpful!

     

    Paul: 'twould be nice if 2006 is theyear. I'm about to finish section 8 tomorrow that leaves 9-12. The finish will happen, oh yes it will... sometime.

  12. I love it when I get a break from school, 'cause then I get to ANIMATE!

     

    I've moved ahead completing 2 scenes (about 11 seconds of footage). Here's the latest 17 seconds worth that I'm still working on. I think I'll be able to finish section 8 by the time brak is over! Then there will be only 4 more to do!

     

    For those who are curious, this scene is pretty much blocked out timing wise, and needs cleanup now, along with final detail animation (eyes looking, blinking, small things like that), and then the camera jitters added to the last bit.

     

    I call this scene: "A typical damned cat!"

     

    This bit wasn't storyboarded like this at all, but as I animated it, it sorta hit me exactly what the cat was gonna do.

     

    The scene to this point took about 6 hours of work. It's in the DiVX codec.

    0803divx.zip

  13. These images show so much promise! I like the art design to it, and the realizing is well done.

     

    I'm curious, since the sketches worked off were B&W is there an overall color-scheme approach to the film going on too? Is someone balancing all that out, and lighting ideas?

  14. WOW. Totally impressive. I love the tin girl. Scarecrow's impressive too, even from this distance.

     

    Keep on having fun, you all!

     

    Curious: what's your process for texturing- the bw image gives the impression of many different values to the characters, but I take it they're not yet textured- as it's not really a B&W image... or are the colors top secret?

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