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Hash, Inc. - Animation:Master

Squoosh

*A:M User*
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Everything posted by Squoosh

  1. I have completed 'take a walk' and posted the render on the forums
  2. Very true! I'm currently on tutorial 3
  3. I know im going off on a bit of a tangent but... Here is proof that unicycling is easier than animation. (im the guy unicycling by the way) Uni_Will.mov
  4. I guess i'll... um... i don't know. Anyway, to clear things up, unicyling took 1 week of 45 mins a day. This, as you can see from the length of this thread and the fact I have been trying on and off for a year, has been a lot longer.
  5. no it's me, it doesnt work with me either
  6. O.K, I shall take your advice and go through the tutorials. I have read them but I guess I was a little impatient, and I thought they were too specific. But I will give them a go. Thank you all for your help so far. I can assure you, 3D animation is significantly more difficult than unicycling! Oh by the way, that movie finally uploaded, here it is please watch + offer feedback sorry for the diabolical quality, it's the video capture software not AM. By the way how do you create a new project? I can create a new choreography, but that seems to create it within another project. Screen_Record.mov
  7. O.K, I shall take your advice and go through the tutorials. I have read them but I guess I was a little impatient, and I thought they were too specific. But I will give them a go. Thank you all for your help so far. I can assure you, 3D animation is significantly more difficult than unicycling!
  8. Hang on.. im trying to upload a movie of me attempting the animation
  9. I am finally understanding the concept. However, i think I must be doing something wrong as it takes so long top do everything. E.g. when I start to move a bone, the keyframe starts at 0 when I don't want it to and I have to drag it across the line which takes ages. Eache individual bone has to be seperately catered for, I thought thers was a simple timeline which showed it all. Hmm... Im not giving up how ever, Im determnined!
  10. I watched it again, and I have read the manual. I am so frustrated at the moment. I really thought that I had cracked it. I positioned the rabbit and ball in their correct places at frame 1, then positioned the ball on the head at frame 30. Then I made a keyframe at frame 30 so that I wouldn't get the 'all things move together syndrome'. I then made Mr. Rabbit bend his knees etc at frame 55. I really really really thought that I had sussed it. With anticipation, I dragged the timeline cursor to the front of the animation and lo and behold, the rabbit moved between frames 0 and 30. AARRRGGHH!!!!! I know I must see, really really thick, and I can assure you that I am actually moderately intelligent. I have read the manual, I have being trying to understand this way beyond joining the forums. I think I am so close, but I am annoyed that when I finally thought that I had it, when I thought I had done EVERYTHING correct, it didn't work. I haven't cracked this timeline business, but almost. It still feels like the timeline is trying to annoy me with constantly changing appearance etc... Am I right in saying that you have to make different keyframes for each part of the body? Please help me, i'm sorry to be such a pain, thank you so much for the help and support so far.
  11. thank you so much everyone, this has really helped. However, just two points left that I am unclear on... How do you do that? You make a keyframe by moving the character but in this case I dont want the character to move. And also, why does the timeline keep changing? i prefer the simple lines to show where keyframes start. It keeps changing to thick red or blue bars
  12. Aaah! im confused again! parts of the animation still all happen together. Aaaahhh!!!!!! This is all so complicated!!! Isn't there a really really simple video tutorial for young novice begginners like me?
  13. Yeah one thing... I have only just realized that I need the timeline visable! The timeline is making it MUCH easier! Thanks a lot for the explanation anyway im starting slowly to get my head around it all!
  14. Oh wait, hang on its working! Yay!
  15. I have version 7 but its not working
  16. This may sound stupid but how do you create a keyframe as oppsosed to a normal frame?
  17. I downloaded the codec and it still doesnt work! AARRGGHHH!!! anyway, I suppose what I need to know is what is the difference between a frame and a keyframe. And how do I use these to fix my problem in my video I have uploaded. I keep experiamenting but II still cant find a way for 2 objects to move when I want them to, not all at the same time. Help!
  18. Oh great, thanks that thread is helpful. Did you say that there was a video tutorial about the frame-timeline? By the way, on swallow, for some reason I couldn't drag the shark's body round so he has to swim sideways! Right I have just made a movie to explain my problem. Basically, when I made the movie, rabbit bent his knees AFTER getting hit by the bowling ball (buckling under it's weight). However, as you can see from the movie both actions (rabbit crouching and ball falling) happen AT THE SAME TIME not one after another as I intended. Please watch it and help me! Thank you Test.mov
  19. Thanks, yeah thats part of the problem I have, though really it's all of the keyframe business that confuses me. I'm normally a stop motion animator. OK i've found a better way to explain my frustration. Basically, how do you make an object/character appear? Because when I insert it at a certain point on the timeframe, I go back to the beginning of the animation and its there from the start, what if i want it to simply appear at a certain time? Also, i'm confused about the timelline frame thing at the bottom. Sometimes I change the last 2 digits and it jumps forward a second. Eh? Anyway, heres another animation I made... Swallow.mov
  20. I am so glad I finally realized that there was a forum! I got this program about a year ago and I am still really struggling with it. I cant get my head around the keyframes etc... I suppose my biggest problem is that when for example I try to make a character move lets say two points of a triangle and then play it back, the chacter just seems to gradually move from his starting position to his finishing position in the shortest way possible. O.K. maybe that wasn't such a great explanation... ummm... when I... ummm... I cant think of another example, but I really need some helpas the instruction manual doesn't really have what I need. Thank you! Oh by the way... here is the best thing that i've made with it. This should prove how much help I need! Bottle_cat.mov
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