BreakfastOfChampions
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Posts posted by BreakfastOfChampions
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You need to switch ON the IK arms setup.
Assuming you have the Pose sliders in view - It's found under the Rig tab, expand the Setup "folder" and change IK Arms setup to ON.
And depending on what you want to do - you may need to turn off (set to 0) the Balance, Balance Rigid, Steady poses -and not sure also - but may need to turn off IK legs
Thanks! Digging around, I found this, and its good to have confirmation. It makes sense to turn off the IK on the legs, too, which I sure didn't think of.
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Exercise 6 Completed: The Door's Stuck
Date Completed: 8/13/2006
[attachmentid=19580]
Observations: Wow, learned a lot, and learned you have to watch the text very carefully and take nothing for granted. Defintiely a fine practical midterm!
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Exercise Completed 5: Take a Walk
Date Completed: 8/13/2006
Comments: Hard to get this one to fit within the size limit. [attachmentid=19572]
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Exercise Completed: Exercise 4: It's a Pitch
Date Completed: 7/24/2006
[attachmentid=19571]
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My journey starts with trying to get Shaggy to walk on his hands.
Of course, as hips and legs move, the hands want to move, but I want them to behave like feet.
I look into the Hand Targets, but it seems like in the models, the hand targets are not set up the same way the feet targets are, which just seem to work.
I try to look at other actions, and see that the stock action 'salute' seems to get gala's hand targets working, but I can't see how?
So how is setting up hand targets done? I don't have setting up constraints to other things, but I want the hands to act like feet, and not drift while the hips and legs and such are flailing above them.
Any guidance would be great, primarily how the hand constraints are working in the 'salute' action. I just can't seem to find them!
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How do you use different camera angles? Someone mentioned in another forum about joining different scenes together. How is that done?
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Brand New here. Started on the tutorials, but always find myself wandering around. Having a good time so far, and glad to see the updates come pretty fast and furious.
Anyone Can Animate
in TaoA:M and the A:M Technical Reference
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Exercise Completed: Can you say that? (#7)
Completed On 8/14/2006
Click here for avi file
Observations: I couldn't get it in a small enough size to make it fit, so here it is.