claudio
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Posts posted by claudio
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Hello. I'm an indipendent cg filmaker-artist, recently graduated.
To produce my (3d) shorts I used till now 3ds max (character studio let even a single person be able to produce a nice animation, taking much less time to configure rigging, and animation itself of several characters at the same time).
Since my budget isn't big,and i'm not a student anymore, I was considering switching to something like a:m..... the animation I've seen are really cool, comunity seems very friendly and responsive... but... well... It is there out any tool like character studio that will make my life easier? even a script, or something like that with a footsteep editor, some levels etc?
Or is necessary to rig and animate everything "by hand"??(that would make very tedious to create my stuff by myself)
My choice, for my current budget I have, would be beetween A:M , carrara, or lightwave.
Anyone here could compare a:m to those other softwARES?
I read somewhere that a:m haves only spline modeling: that means no polygonal modeling ? (cut-select, extrude)???? I usually start from a box to create everything! That would be bad...
Thank You!
Hope to be able to make the "switch", with Your help!!!
You can check some of my works here:
Ciao!
Claudio
Switching or not switching?
in New Users
Posted
mmm.. for what I understoode from video tutorials this software really have great potentials , specially for character animation, it's really pretty amazing.
Also modeling , after all, with a bit of efforts can be learned (even if for my kind of works, polygonal modeling it is
much quicker).BUT THE WAY IS POSSIBLE TO BRING IN TEXTURES IT'S SIMPLY AMAZING. Also the way to apply motions to characters won't make me miss character studio.
One thing that keeps me from immediately getting immediately a copy it's maybe the render... I felt it's really slow.... (I have a dual xeon)
Can anyone help me with that? I mean.. It is there any setting that will produce a nice and soft global light rendering in short time?
Also, I know that with some efforts patch modeling can be better than polygonal modeling... but, if you see my works, you'll see that I don't use polys only cuz i feel confy with them... but actually cuz i love how they look like!
So, my question it is also if anyone can suggest me a low priced polygonal modeler (like silo, or stuff like that) that would perfectly integrate in A:M , and, possibly , if there's any way to use an external render (or anyone can suggest me some good settings to obtain a nice and quick npr like global light look).
I really wish to join the comunity!
ciao
claudio
www.kurageart.com