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Hash, Inc. - Animation:Master

popster

*A:M User*
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Posts posted by popster

  1. HI

    I'm a sound specialist (and getting into doing my own animation with AM). Been away a while, but now back and looking for something to contribute to TWO. I'm happy to make some SFX for the TWO project; would prefer a scene of some complexity, to show my chops, as sound is nearly always the weakest part of even great animation.

     

    cheers

     

    Paschall

     

     

     

    There's a sound effect of the TinWoodsman falling down that I've been meaning to make for one of the shots we're doing in "We're Off, We're Gone". I've got the pots and pans to do it but maybe there's someone here who's skilled at creating such things.

     

    If you're interested, PM me and I'll try to explain what I'm looking for.

     

    thanks!

  2. It's a Foley Artist, named after Jack Foley.

    My area is sound/music, including sound design (and Foley). I was waiting to see if anyone else popped up and offered sound for the TWO project. If not, then I'm interested. But I'm a little busy at the mo; what I could do is up a couple of animations (w/sound) I designed and/or supervised, so you could see and hear, and let me know. It might take me a while though to dig them out and reduce for web.

    I recommend you get a full sound design for TWO - animation, more than live action, can live or die by sound. It would be unfortunate to have a great visual animation undermined by weak sound. cheers p

  3. Reason is good, with synths, samplers, manglers and MIDI all in one (and it integrates well with other music/audio apps). Audacity is very handy (esp. free). Band In A Box is also handy, allowing you to generate MIDI music in many different 'styles'. The bundled Garageband with Macs is a useful loop-based music creation app.

    For samples (and libraries), visit www.sounddogs.com, select Sound Effects CDs to get a good overview of libraries on the market (with prices). Alternatively, you could invest in a small portable audio recorder, and start recording & designing your own library! cheers

  4. thanks everyone; things are a little clearer now. I appreciate your feedback. It's presumably down to mesh approach in A:M that is causing this unusual blimp - I've used Cinema 4D in the past, which automatically utilises both my processors and all the features of my (limited) GPU. thanks again, cheers, Paschall

  5. thanks - it's shaded mode. I've just tested it on a dual G5 2gig, with a 64MB 9600 Pro - works fine. If it's the graphics card, I'll upgrade. cheers

     

    When you say it drops frames... are you in shaded mode? or wireframe? or possibly shaded wireframe?

     

    MACs historically have been slower running A:M. (Unless I am mistaken)

     

    The main problem I can see is the video card you have doesn't have enough RAM. I had a PC with a low RAM card and it too experienced problems with shaded mode. Although I don't think it was as severe.

     

    Can you post a screenshot?

     

    MAC users will surely try to help as well. :D

  6. hi, just purchased A:M, but am experiencing problems on my mac. I've a MDD DP 1gHz Mac, with 1.5GB ram , OS X 10.4.6, and standard graphics card (Radeon 9000 Pro, 64MB). I am forced (!) to use a PC at work (trans to I rarely use it), and compared the performance of the two. I used Lambrina, with a Can-Can chor. On the PC (a very lowend P4, standard GPU) it will play without dropping frames, no problem. On my Mac, the same file is practically unuseable - it drops so many frames. Am I missing something? If it's the GPU, would something like a 9800 Pro (either 128 or 256 MB) make a difference? At the moment, it makes using A:M for animation nigh impossible. Hope you guys can steer me in the right direction. Cheers, Paschall

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