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Hash, Inc. - Animation:Master

Stewie

*A:M User*
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Posts posted by Stewie

  1. Hi, Stew - Welcome to the forums - I'm looking forward to seeing how you use A:M in your indie. Mixing it with live action?

     

    yes. i am modeling a set of scales, having some major issues getting it to act like scales too! Ugh.

     

    I have also modeled a wedding ring and am not sure if i could model asphalt cracking, but i'll try.

  2. Hi,

     

    I am trying to learn about all of these topics, like decals and that. What I have been able to do is load a jpg file and have a character move around the picture. Although, the render quality was pretty bad. For the most part I would like to insert a video stream into A:M and have a character interact within the video stream. When I inserted the jpg file I inserted it as a layer. I don't want anything else in the camera view except the video stream and my character. With the jpg it worked fine once I got rid of the ground and resized the image to block out the light.

     

    Is there a manual available for A:M? I have the book that came with the product, but that seems to just go through the tutorials, which I have done a few of them a couple of times to get the hang of A:M. But is there a book that explains what things are and their relationships to each other? For example, what is a choreography, are there any constraints, can a character be pinned to more than one path in a chpreography, etc? I like to experiment as much as anyone, but having something to digest about the basics and how to do things would be nice.

     

    Thanks.

     

    Greg

     

    i believe, what you do is import the video into one of your folders then drop it onto the CAMERA SHORTCUT, this puts the image,movie in the plane of the camera

  3. There are so many ways of doing this--it really depends on what you want the final effect to look like. You could, for example, use a material to transform the model's surface into something sandy-looking, then use a boolean cutter with particles + wind to make it look like the model is dissolving. But that's just one idea. You could also make use of a material effector like this: http://johnl.inform.net/pages/matteffect.htm

     

    My advice would be to decide how you want it to look, sketch it out, then solicit some specific plans of attack. It's complicated, but not impossible...

     

    same idea, but more random. This is the shot, haven't descided if i am using a model or an actor.

     

    I want them to be blown away by a wind after having there form turn to dust. or possibly just drop and have the dust fall to the ground. the scene will only be a few seconds long like 10s or so.

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