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Hash, Inc. - Animation:Master

teh1ghool

*A:M User*
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Posts posted by teh1ghool

  1. I'm having a bit of trouble getting this to work. I want to delete this patch in here, but it won't work! If you look in the little square you'll see the selected patch...

     

     

    VVVVVVVVVVVV

    post-8308-1144124432_thumb.jpg

  2. Dunno. I really don't know. This morning I couldnt't post a new one anyways. I barely had time to write that post before gonig to school. :)

     

    PS: What's with that weird distorssion on the front sides? It's not tere in the UV. :o

     

     

    PS2: (Mine came calibrated, don't know why, but there was no change after I calibrated after I got it.)

  3. Welll her it is. I still need to touch up the seams and change some of the textures around, but take a look! When finished it will have specular mapping, normal mapping, etc for teh game it will be going into. Also I plan on using it in the opening animation for that game. It'll be done in A:M. :) (I'll post a small movie to show the whole thing after my browser gets over timing out from waiting so long! I hate slow internet!)

    post-8308-1143013003_thumb.jpg

  4. Too bad you can't just change it in the decal view. That would be better. Owell. As part of my question above: If I were to just copy a small part of that image in the uv editor and put it randomly onto a square image, it wouldn't work right, right?

  5. I was wondering how you change the line colors in the Decal View because I have a white background(for now) and I can't see the lines. Also how does the UV Mapper work? I mean I can just take the UV Coordinate picture and put it into an outside image. How does it track that? It doesn't make sense to me. :o

  6. Thank you everyone for you help, it's fixed now. Special thanks to luckbat who took time off from his work to help me out on AIM. Get this: The image had a 100-percent alpha channel that i didn't know about!!!!!!! adurrrrr! :D

  7. I'vbe tried that. It's teh same as before. It's totally blank! I'm not just putting a decal on, I'm bringing it to a UV Map. It's totally blank in the UV Editor(Decal View). That's what's wrong!

  8. Ah yeah, I'm not gonig to be deforming it. It's a rock-solid ship. :D Thanks for teh suggestion.

     

     

    Oh ok I didn't know the UV Map didn't work in the action window. According to the Zandoria tutorial it does work in the action, and it is done in the action.

     

    Zandoriastudios: What's with that?

     

    nevermind about that too. I tried to apply it ni the model window and it had the same effect.

     

    A:M 12.0s

  9. Ok no Command-D does absolutely nothing, I have the latest drivers(new computer too), and this is the first time I've ever applyed a decal to an object. I'm following the Zandoria Studios UV Mapping tutorial on my own model.

     

    Here's the file, maybe its something in the file.

    AM_Ships_Human.prj.zip

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