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Hash, Inc. - Animation:Master

Darknut

*A:M User*
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Posts posted by Darknut

  1. That is Very, Very impressive.

     

    Question: Was the sequence of "blob particles" forming the e47 logo done with A:M? or post ? I'm very curious as to how that effect was created.

     

    Thanks for showing.

    I did the particals in AM with blobbies then did a composite.

     

    this is how I did it:

     

    1: I set up a blobbie emitter then loaded a rotoscope of the finished logo so I could position the blobbie emitter correctly.

     

    2: I made a path and constrained the blobbie emitter to it

     

    3: I aimed (constrain) the blobbie emitter at the camera then animated the blobbie emitter alone the path.

     

    4: rendered just the blobbies.

     

    5: I reversed the direction of the blobbie animation in the composite so that it looked like the particals were come "from" the camera instead of "at" it.

     

    thats it.

  2. I just finished working with a local video production house on this project.

     

    I know a guy there, he ask if I could do it, I said yes .... then I went and learned how to do it, though I didn't tell "him" that.

    I had been playing with AM for a couple of months I had 7 days to do the project.

     

    More than once during this project I thought I had royally screwed up taking the job, but I learned a ton about AM and in the end I'm glad I did it.

     

    I have been a Graphic Designer for years and own my own business in that field

    I had dabbled in 3D with Bryce but never anything serious ..... but now I'm hooked

     

    I did the animated logos and all the 3D on the project. (except the rotating Earth at the beginning)

     

     

    I'm tired

     

     

    try these

     

     

     

    http://www.darknutproductions.com/media/E47.mov

     

    http://www.somefeargear.com/E47.mov

  3. Got the windows done, in these renders some of the textures are final, some are not.

     

    misc bump and dirt maps still to do also.

     

    I can't belive how easy the windows were to do once I figured out I could use a bitmap to cut the hole!

     

    I did have a hell of a time with "texture stretch" on the windows around the curved part of the model, even after flattening .... anybodyknow the secret for that?

     

    I ended up stamping one window at a time, ajusting for the stretch as I went ... still great fun though.

    post-7-1124803725.jpg

  4. I am a fairly new AM user (bought 2004 version) my problem is the final render looks "plastic" to me ...... any suggestions?

     

     

    I am using 11.1i

     

    I have 3 lights, Volumetrics on on all 3

     

     

     

     

     

     

    Here is a frame from a animation .... "Star Trek" based obviously.

    post-7-1123525050.jpg

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