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Dot3 - blending color@normalmap for good bump in old directX. Parallax mapping uses also a map of heights. It is possible to make maps in AM, and to blending them better in our engine.
For example in Blitz3D
cube = CreateCube(center) ScaleEntity cube,300,300,300 FlipMesh cube PositionEntity cube,0,0,0 color_map=LoadTexture( "stone_diffuse256.tga",1+8) EntityTexture cube,color_map,0,1 TextureBlend color_map,3 normal_map=LoadTexture( "stone_bump256.tga",1+8) EntityTexture cube,normal_map,0,0 TextureBlend normal_map,4 EntityFX cube,2 EntityShininess cube,1
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What`s game engine?
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But he level itself is a model. I tahn exported the textures and models from AM and they were placed in the Game world with the World editor in GS.
Sample.There is a level with 3 models - cube, sphere, ground. If to export from a choreography, there is NO export to .X files. If to export from objects, three SEPARATE files (cube.x, sphere.x, ground.x) will be made. I can not export ALL level, or I do not know how. You used AMXtex at export?
I hope though something clearly))
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If to export models of a level from AM in UU3D or Fragmotion with AMXtex, all models are exported to ONE place 0,0,0. How you have decided this question? At once in3DGS?
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Where and how was made the physics of movement balls - in АМ or А6?
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Нарру Birthday, Sergey)))
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wait HA:MR..
Anything doing it?
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Goood.. Usering any shaders A6 for this game?
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And i no picture no sound:-)
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And why .wmv file, instead of .exe at once?
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Does not suffice splane engine
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I put plugin from Walasek. It makes export model .аст and animation .mot. But back to return it in АМ it is impossible, though import .act is. How to connect model and movement I do not know yet - fly to Actor Studio
//IN Genesis or Reality Factory, you must export from AM using the exporter that is at the ARM//
That is ARM?
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In АМ there is only one built-in a way to export skin and bones animaion - model .act, animation .mot. I have tried - they do not open in engins similar Genesis3D. In MilkShape too . Somebody tried?
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I am having some animation export/import issues with AMXtex to 3d game studio.
Import Xfiles to AM? Is it?
First issue is that any bone that I do not move manually in the A:M action does not move when I import it into 3d game studio.i tested Tom with simple rig - yes, in GStudio are visible and move only those bones which animated, others why that is not present. Why, dont know.
Used demo plugin AMXtex
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Yes these models are part of a MMORTS game that my team and I are developing.
What game engine will be used? I know .х import is in 3D GameStudio, DarkBasic.. likely in Torque too
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Clip - into the studio! Nice.
Is there any way to export a Biped skeleton from Max7 to Animation Master?
in Game Development
Posted
possible as mesh, no bones, no animation. Bad idea..