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Hash, Inc. - Animation:Master

Mendi

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Posts posted by Mendi

  1. Nice model and beautiful render :)

     

    I think its head looks too creased, it certainly would be better if you simplify the spline density in that area.

    Also, I'm not an expert in dinosaurs but I think it should have a narrower torso and a stronger hip, where really resides the ability to support the rest of the body.

     

    Great work!

  2. Excellent model! Absolutely nothing to add to modelling or hair. Also the face bumps seem perfect to me.

     

    In fact, a few years ago I did "the head modelling test" and I chose the image of something between a man and a monkey, you can take a look in here:

     

    Monkeyman head

     

    I'm with Jim, I think the grey is too flat, and maybe also too cold, almost a bluish grey.

     

    Amazing work, congratulations. I'll wait to see it animated!!!! :)

  3. Hi!

    I like the hi-tech feel in it, altought in my humble opinion there are too many not necessary elements in the background that may distract the user attention.

     

    However, the interface is easy, clear and solid. I'll take care of the font types at the menu, Verdana doesn't seem the most hi-tech font out there so I'd check it out (maybe in www.dafont.com).

     

    Greetings and keep the good work!

  4. Hey!! That guys are standing in the middle of a railway!!!!??? :lol:

     

    I liked it a lot, it has the feel of an Open Sesame episode, but the characters breathe a lot more life, even without speaking. Are they maybe the main characters of your next animated short?

     

    Chapeau!!

  5. Hi jamagica. I think there's not really much to add to your cycle, it's a great beggining! (or maybe a body?? ;) )

    Maybe, I wouldn't have put the feet on parallel, to make it look more natural. Also, I would think of blending the shoes as he steps and turn him a little to the opposite side of the leading shoe.

     

    Diego

  6. Hi Jeff. I think it's a good idea for an opening, I like the general look and design :)

     

    However I would tweak some things.

     

    When the ball bounces (think of the material, would it squash and stretch when bouncing?) keep in mind that when the ball goes up, it eases out, and when it returns to the floor, it eases in. I think a little motion blur would help giving realism to the shot.

    Also, I think the step of the ball transformation isn't clear enough , it's like if I missed something. Maybe you should try not to cut the shot, or maybe other cut, I'm not sure.

     

    Hope it helps, congratulations!

     

    Diego

  7. I like the design :) congratulations!

     

    Yeah, that wrinkly knees help to make him less CG. Also, I was thinking it would seem even less CG if you tweak a little the knees so there's less symmetry between legs and their sides.

     

    In my humble opinion, I guess you could simplify the geommetry by deleting some horizontal splines in his torso and body, what do you think?

  8. Congratulations, it's a wonderful render. At first sight I wondered if it was an image reference or a render.

    31 hours is not so much time, seeing what the results are ;).

  9. Humm that could be a nice chance!! If anyone has already rendered kinky toon lines please let me know :rolleyes:

    Anyway, if going kinky doesn't result I'd see how can I get the effect in a compositing software.

     

    Thank you very much!

  10. Hi everybody. I'm trying to put together 2d animation and A:M.

    Is there anyway to render toon lines with animated noise? The effect I'm getting is pretty nice though it would be much better if I achieve a little more dirtyness in my lines.

     

    Thanks in advance,

    Diego

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