dren0chill
-
Posts
17 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by dren0chill
-
-
rodney, thanks a lot. it looks like the problem was indeed that the picture used has no alpha channel. with your firev18.tga it works fine.
i will now try your smokev18.tga
-
thanks a lot,
i will try your image and check out if it makes a difference.
-
hello,
thanks a lot for your replies rodney and robcat2075. i tried it with the exr. same problem.
and here a screenshot of the smoke properties
the before posted picture with the white background is the one coming out from after effects. it shows apart from the smoke the whole picturelayer of the smokesprite
thanks
-
hello,
i have a question on the fire tutorial.
rendering the smoke with a normal background everything runs fine
rendering the smoke without a background with an alphachannel in the first instance looks fine too
but as soon as i import the rendered clip (w alphachannel) into after effects the sprites show up with the pictureframe
i added some screenshots
appreciate your help
-
hello,
i have the following problem: how to change from a reusable action to keyframeanimation without changing the reusable action?
e. g. i use the character thom and i drag and drop in the chor "resolute walk" on him. The walk cycle ends at frame 30. then i go to frame 40 and i want him moving his arm. so i change the bicepbone to the place i want to have it. but when i now play the animation the change of the bicepbone affects also the reusable action. i tried also to turn off "hold last key frame" - no results.
what do i have to do to be able to use reusable actions together with keyframeanimations without interfeering each other?
what i want is a smooth change from the end of the reusable action to my keyframanimation
thanks
dren0chill
-
Athlon (64bit) 3200+
1gig ram
XP home
DV 720x480
tga sequence
fr 97: 0:46
fr 98: 0:41
quicktimemov
fr 97: 0:42
fr 98: 0:41
DV Pal 720x576
tga sequence
fr 97: 0:46
fr 98: 0:47
quicktimemov
fr 97: 0:46
fr 98: 0:46
-
i´m up to buy a nvidia GF 6600 GT AGP 128 Mb - i´m rather new to a:m, 3d and even nvidia (till today used ATI) - so would this one be a good choice for a:m?
thanks
-
hi smartsaga
i gave a look at the links you posted and it looks like it fits that what i´m looking for
thanks a lot
-
does anyone know any good software for mac that makes the computer speak so it could be used as synch for animated characters? i know there is a tool on OSX but i would need something that works in a phonemic way because i need to have the talking in diff languages (italian, german..) - as far as i know OSX only speaks correct in english.
Trouble with fire tutorial (After Effects transparency)
in New Users
Posted
its working but whats still funny:
as long as i do not import in after effects the rendered version with the old smoke.tga as an animation movie is smoother than with the smoke.tga with an alpha channel.
smoke_old.mov
smoke_new_1080.mov