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Hash, Inc. - Animation:Master

catsqueezer

*A:M User*
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Posts posted by catsqueezer

  1. Like the character and the beginnings if the walk cycle... would like to see the walk cycle loop for continuities sake.

     

    Thanks oakchas, I have updated the link above with a looping version but the playback is in slow motion for some reason. Checked the frame rate too but lets you see the loop... a bit sticky in places so I will have to try smooth those out more.

     

    Nice, Brent! It looks like you might need to add a fan bone or adjust the CP Weighting some on the inside of the elbow...other than that, it looks great so far.

     

    Thanks! There are fan bones there but I will have to tweak the weighting, thanks for pointing that out. Cheers!

  2. Great looking character!

     

    I think the enormous size of the torso may be a problem in animation, but we won't know until you try.

     

    Thanks robcat, I love a challenge. Doing a walk cycle right now and will upload a link when it is done. We'll see.

     

     

    i like the style!

     

    it'll be a challenge to make his eyes readable, due to his vertically squashed head, but expressive animation will compensate.

     

    keep us posted!

    -jon

     

    Thanks jon

     

    I have rigged the face with some eye expressions that seem to work... we'll see how it all pans out. Cheers!

     

    Thanks to everyone else for their positive responses. Stay tuned.

  3. Feedback...sure! Great stylized model! What rig are you going to use? Is the raised area around his neck for fur? Was this model generated from sketched designs?

     

    I sure like it so far...can't wait to see the lioness. My only crit...after another look...would be that his 'snout'(nose) looks kinda long and 'doggish'.

     

    Thanks for all the feedback. Ya, it does look a bit "doggish" now that you point it out. A shorter snout would probably make it look immediately more "lionish". I may try that actually but I had a cool, Scar-like look in mind (Scar from Lion King - his snout is quite elongated). I rigged it myself from scratch following Barry's rigging DVD. The look and feel of the video doesn't fit with the use of hair so it will be flat shaded to match this style guide:

     

    ciff2.jpg

     

    I will likely play around with hair on this character once this video is out the door and I have some spare time... ha, ha, right.

     

    Here is the original design:

     

    lion_concept_02.jpg

     

    Here are the rotoscopes:

    lion_front.jpg

     

    lion_side.jpg

  4. Hi all

     

    I had posted these in the tutorial section and thought it might be wise to post them here for more feedback. This is a character I have created for a music video I am producing for an Indie recording artist out of Buffalo, NY. It is going to be a combination of 3D and 2D. Please let me know what you all think. Cheers!

     

    MamboLion_01.png

     

    MamboLion_02.png

     

    They were created with the great help of Barry (Bizzle) and his amazing A:M Training DVD Bundle. I just finished rigging him and I will be modifying the model into a lioness soon. Storyboard is nearly complete and will be going to the client this week. Enjoy!

  5. Yes, I follow these instructions:

     

    1. open the "v13_Five_Finger_Squetch_Rig_Posable_Installation_03_05_2007" model.

    2. Import your model,

    3. SAVE AS "your models name_install" so you don't override the rig or your model.

    4. Open an action and follow the steps using the pose sliders.

     

    But when I get to #4 and open a new action from my "your models name_install" , I get all the sliders but no "steps" to follow and the sliders do nothing in the actions window.

  6. Okay, I must be daft or a complete techno-loser... I am a relatively new A:M user and have not rigged in it before. I have a character I want to rig and I'm trying to use your rig plug-in. I haven't even made it past the 4th step. When I create a new action after "Saving As", I see the pose sliders but I don't see any steps to follow as it says in the instructions. Moving the sliders has no visible effect on the bone positions or lengths so I can not position the rig within my character. I am obviously missing something. I am using v13s. Sorry to be such a dork. Can you help? Thanks

  7. I am presently working on this exercise and am close to finishing it. All the key poses are in place and I only need to add some breakdowns (without spending toooooo much time on it). My problem is this. How do I anchor the feet to the floor so I can avoid the feet intersecting the floor on the tweens? Is there a foot "lock" button? Hopefully I don't have to adjust the foot translation on every tween frame. Thanks for your advise. Cheers!

     

    Okay, I discovered that I can either adjust the curves or add tweens. Is there any other way besides building it into the rig? Thanks

  8. Thanks guys, I appreciate the welcome. My next 3D project with a decent timeline will be done in AM as a trial by fire... my favourite way to learn a new piece of software. Nothing like motivation :blink:

     

    I'll keep you posted. Cheers!

  9. Hi all

     

    My name is Brent Lowrie and I am a new user of Animation Master. I have been animating for over 15 years and have used other, more expensive applications for 3D animation over the years. I am starting a new studio on May 1st... Anomaly Animation Studios and will hopefully be using AM2007 as my primary 3D tool as Avalanche Software and Momentum Animation Studios have. To that end, I will be running through the exercises to get up and running and will be going for my certifications as well, so you can lok for my work in the exercise threads.

     

    I also hope you take the time to check out some of my work at www.anomalyanimation.com. Thanks!

     

    Brent Lowrie

    Anomaly Animation Studios

  10. Name: Brent Lowrie

     

    Exercise Completed: Exercise 1

     

    Date Completed: March 25, 2007

     

    Instructor: none

     

    Remarks/Suggestions for Improvement: I have been an animator for over 15 years and just started using AM2007. I am learning it so I can use it as my primary 3D animation tool in my new animation studio, Anomaly Animation Studios which I have recently launched. I am currently using 3ds max but will hopefully be switching to AM for many obvious and some perhaps not so obvious reasons. I look forward to working through the exercises and hopefully producing some fun results. I will likely be sticking pretty close to the exercise requirements as my workload luckily does not allow for much experimentation. I hope you enjoy.

     

    Brent

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