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Hash, Inc. - Animation:Master

MarkusAralius382

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Posts posted by MarkusAralius382

  1. I believe you can download WinRar for free.

    He looks great  Now, make an animation with him and get it in the MMC #2!

    Ya I should, he's a bit tricky to animate because of his eye stem rigs, seems to take forever to position right. <_< But I could try.

  2. Well I completely finished my character, (I know it took long enough) but here is a test animation of my characters eyes, I've made him come alive with blinking power! :P Enjoy. :lol:

     

    Well now how come I cant attach the avi file? Its less than 1 meg. Hmm I guess i'll just give you the rar file.

    Blink_Test.rar

  3. Check the chain of bones that the eye stems are assigned to. You may have some which are not attached to their parent/child. That would cause a sharp bend at the unattached joint when moving the nulls down.

     

    Ok I fixed all that up and have no creasing. Accept! Which bone out of the many in his eye stems do I assign a aim at constraint for the null. None of them seem to work they way I want it to :huh:

     

    Animate him!!!!!!!!!!!!!

     

    Thanks for the positive feedback. I'll work on that as soon as possible :lol:

  4. I'm finding it hard to position his,eye stem thingies.... I want to get it so I can control them the same way I do for his knees (I control the knees by constraining them to a target null). Although if I try a similar technique for the eye stem's it doesnt really work because it causes a sharp 90 degree angle in them and I cant control them properly. :angry:

    Any suggestions?

  5. Wow Raf!, That animation is amazing. I especially like how you give each character there own style of fighting. That makes the animation much more beleivable! :D

  6. Wow, this is awesome I come back, look at the showcase and Boom! much more positive feedback about my character, thanks guys you just made my day :lol:.

     

    Newbert_Zero Posted on Jan 20 2005, 04:16 PM

    Wow that looks simple yet awsome. how long did it take you to do that?

     

    I finished him in a couple days of working on him, not sure exactly how much time I put into him altogether

     

    Xtaz Posted on Jan 22 2005, 05:06 PM

    nice character ...

    my two cents, the next step would be to weld the legs to the body ... make a nice texture to him, and work whit lights

    can we see wires ???

    keep the good job

     

    Ya i'm not sure if i'm going to attach the legs, also what kind of texture would you suggest?

     

    ps. How do I render a wire frame of my character?

  7. With all these great materials and models!?!? You want to render in another package!?!

     

    Ahh. . .

     

    If you NEED to move motion info to another app then I'll probably be able to help you out soon but. . . man. . . it'd have to be a big need cause things are damn cool in A:M land. I have never been more enthusiastic and optomistic of the future of A:M than I am now.

    Ya the reason is me and my friend are making a short together but he is so stubbern about rendering it in lightwave instead. :lol: Even though i tell him AM is just as good. That would be so cool if you could help me out in being able to move motion into lightwave!!! Then we could start making progress on our short :D

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