Jump to content
Hash, Inc. - Animation:Master

Neeblesquibb

*A:M User*
  • Posts

    66
  • Joined

  • Last visited

Posts posted by Neeblesquibb

  1. Hello all. My two questions are...

     

    1) How do we model/animate a natural moving/looking/behaving METAL CHAIN? Complete with links, and all.... what's the best way? or short cuts? tips? tricks? actual pre-made model someone might have to wanna give?

     

    And...

     

    2) How many passes are suggested for a BROADCAST QUALITY slightly-more-than-good end product (maybe just under great, but above pretty good).

     

    Okay, maybe three questions....

     

    3) Anything I should know about final format for editing in Final Cut Pro HD (on the Mac), with the desire for an HD or WIDESCREEN compatibility?

     

    Many thanks in advance for your help.

     

    -Jim

  2. Okay, well... the particles (flame from the exhaust and explosion) were done with Wondertouch's ParticleIllusio, and the starfield was a particle generaed by Apple's Motion

     

    Everything was layered with alpha channels, and I plan on taking out the starfield one day, and for future shots, by removing an alpha layer and animating it all with a star sphere in A:M, then overlaying the Wondertouch particles.

     

    I think the rocket itself could use slightly better lighting, but all in all, I'm pretty proud of my first official posted animation.

  3. It was a test of a "guided projectile" (supposed to be made of stone, but you could not tell from that angle)...

     

    It will look alot better when I am able to perform the sequence in a starfield in A:M, and not ALPHA channeled against those starfields from Motion.

     

    Any suggestions for the animation? Movement? Angles etc?

  4. Geez... I'm sorry that I creeped you out by telling you that I've been monitoring your posts...

     

    I guess I shouldn't tell you that I was watching you sleep the other night. You looked so peaceful, I didn't want to wake you.... I was afraid my moustache might have been tickling your feet, though.

     

    (okay... that even creeped me out.... just for the record, I don't even have a moustache)

     

    -Jim

  5. In response to the original question......

     

    I'll just say this... sooner or later, you just "get it"........

     

    It will click one day, and things will move much faster for you... trust me.

     

    Try putting your head into the old style of drawing... you know, those books that teach you to draw a character or figure by starting with basic shapes, and then fleshing them out into your intended design?... That's a good place to start.

     

    Get one of those books "Draw 50 Monsters..." or "Draw 50 Trucks..." etc, ( they cost something like $5.00 at your local Border's or Barnes 7 Nobles...) and try modeling one of those projects, you'll find that as you learn to draw a simple circle, you begin to understand the basic workings of modeling.... and don't turn too much, try to stay in the four basic planes (2, 4, 6, and 8)

     

    Good luck, my man. Have faith, it will come to you.

     

    Another practice is to take an existing model, and alter it slightly, you'll get an idea of how it was created, and how the control points and splines work with each other.

     

    -Jim

  6. Thanks for your reply.....

     

    I know I'm not offering much, but I have a very limited budget, and I am doing the best I can.

     

    I was hoping I might find a sympathetic professional who's been where I am, or even better an extremelt talented newcomer who would appreciate an opportunity like this.

     

    By the way, there will be animation coming soon to do... why not send me a sample of your work.

     

    I am trying my best to get as much as I can accomplished on my own, but the work is piling up quick.

     

    Aren't independent productions great?

     

    -Jim

  7. Well, this is my first official project, but my proposal did get financial backing, and I'm in a good position for one, maybe two, grants, so...... someone sees potential.

     

    I have worked in video for years. This is my first involvement with animation, however. This project does not have a large percentage of animation.... maybe 5% is animated.

     

    Right now, I am wearing several hats, but as the project continues, I am finding other more talented and seasoned people to do the dirty work for me.

     

    I have created this project, and will remain as producer and director for now.

     

    By the way, here's a basic image of the saucer... it's quite simple, actually.

     

    It's based on my original sketches, so it looks like I want, and the legs are boned and work how I want them to. Whoever takes the job might want to tweak my work, however, make things go a little smoother. I'll be adding a few things here and there, mainly, a cockpit that sinks into the front section, but not much more. The model is almost ready for someone to take over a finalize it for me. I'm not being lazy here, just looking for a more professional touch than I could give it at this point. I've sampled some animations and think I can handle it. If I learn that i am wrong, I'll be back here lookiong for another helper, but for now, I need someone to spruce this thing up, and make a few decals and such..... maybe create the three major poses this thing has.

     

    I am serious about paying... so, if there is a talented person out there who just kind of fiddles with this program, here is an opportunity to make a few dollars in the process, and get your name in a production, even if it is merely a pilot at this point.

    post-8-1096160900.jpg

  8. That was EXACTLY the look I was going for..... a little bit of Retro Future, like the zeppelins out of Flash Gordon. However, I have since forgone this design for a simpler UFO style.... more appealing to children, and more recognizable as a spaceship.

     

    However, i'll save this model, complete it over time, and use it at a later date.

  9. Hey all.....

     

    Although I am quite a fast learner, and if I had the time I would attempt it myself, I am looking for someone to volunteer there talent in decaling and modeling to assist me with my upcoming project.

     

    The project is not completely animation based, however, there are some animated segments that I am using A;M for.

     

    I have created a UFO ship that I am very proud of (unfortunately, right now, I cannot access it, and the guys at Hash are doing a great job in helping me out, otherwise I would post a photo, but alas, I cannot)... and I am looking for someone to "dirty it up", and make some minor modifications that they think it might need. I am not looking for true photo realism, in fact, somewhere in between reality and cartoon.... but it needs weathering and some creative touches which I do not have the time nor skill for at this juncture. Also, it needs some sort of propulsion effect, of which I have an idea of how it should look, but do not know how to achieve.

     

    I will pay you for your work, although it may not be much (a few hundred dollars, at the most, depending on how good it comes out, of course) and you will get your name in the credits as well as a copy of the final product on DVD for your portfolio if you should have one. Interested parties should send me some demo work, and a brief description of how long you guestimate it took for you to achieve your demos..... also, tell me your locale... I am in New York, on Long Island.... people who live nearby would be advantageous, but not entirely necessary.

     

    Although it is not definite, talented parties who get involved at this point might find work within this project as animators and such...... just a thought.

     

    Without divulging too much info, I will say that this project is going to be alot of fun... and a very innovative form of entertainment.

     

    Contact me here, or at my e-mail RAGNAROCKVIDEO@yahoo.com

     

    thanks for your interest and time.

     

    -Jim

×
×
  • Create New...