wanerious
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Posts posted by wanerious
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Sorry if I'm too obvious, but of course if you just rendered out to TGA, you could chop out as many/whichever frames you want before compiling them into a final animation. And as A:M can easily import a TGA sequence and output a movie, this seems to be the easiest and most flexible thing to do.
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At some point, I thought I saw a tute on dynamic constraints responding to a force. Wouldn't that be some kind of a short-cut? Maybe a series of bones mapped to the cape geometry that
dynamically flapped around when a force was blowing on it?
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Hey, that's cool. What were the settings?
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http://antwrp.gsfc.nasa.gov/apod/astropix.html
Being an astronomer, this is required reading each morning!
There are links to a huge (10-year) archive of astronomy
pictures.
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Wow, that was funny. I'm even a hard-core mac convert, and that was funny. Not that I found any personal truth to his anecdotes, but I was laughing.
Anyway, for what it's worth, I was a dedicated Linux user for 8 years before last July when I decided to give OS X a whirl, and I haven't looked back. I use my PowerBook for my UNIX software development, animation, and my job being a professor at the community college. I absolutely love it, and will probably not buy any other non-mac hardware.
It depends on your needs. If AM is your focus, the current state is that AM runs better, has more features (v11), and renders faster on a PC than a mac. This may change in the future, which is what I'm hoping for, but then again I don't have any pressing animation deadlines coming up either. I can afford to wait. I admit to being *very* anxious waiting for v11 on OS X, since my short makes heavy use of hair for tree leaves and grass, but there are other things I can do in the meantime.
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I don't know what you are trying to say ! You don't want as much customers as possible ? You don't want to fit A:M in a POLY based pipeline ? Is it a philosophical thing ? Sorry, but i don't get it It would be easier to accept if i knew why !
In any business, there is a tradeoff between maximizing the customer base and maxmizing the quality of the product delivered. I'm sure Hash would like to have the largest customer base possible, but the plugin in question is not a trivial task. Which tasks should they take programmers away from? It is in their interest to make decisions that maximize net profit, and creating these cross-application plugins is apparently not as potentially lucrative as whatever they are working on now.
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Ok, bear with me. I'd like to create some scientific illustrations using A:M, but to do so, I need to compute the position of a model at each time step (it may be under the influence of gravity, springs, etc). Is there any way to easily input the (x,y,z) position coordinates into A:M from, say, a text file? One could type them in frame-by-frame, but that's pretty tedious for a 20-30 second render.
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Sorry if this has been covered before, but I'm just getting started with some simple scenes using Pov-Ray. I'd really like to insert some of my A:M models into the scene --- is there some well-known way to do this? I'm imagining some kind of OBJ export and using some third-party app to convert to the Pov format, but maybe there is a better way. If some of you have some experience doing this sort of thing, would you mind posting example renders to see how it turned out? Thanks in advance for your time.
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Sorry if this has been covered before, but I'm just getting started with some simple scenes using Pov-Ray. I'd really like to insert some of my A:M models into the scene --- is there some well-known way to do this? I'm imagining some kind of OBJ export and using some third-party app to convert to the Pov format, but maybe there is a better way. If some of you have some experience doing this sort of thing, would you mind posting example renders to see how it turned out? Thanks in advance for your time.
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Right --- I forgot about collisions with objects. Thanks! That ought to work for streaks, too.
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Is it possible to constrain the motion of sprites to a spline path? Sorry if this has been covered recently. Thanks in advance!
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Ok, it sounds a little goofy, but I think it'll turn out ok:
The background music is Bach's Minuet in G (about 100 seconds)
Two flowers (daffodils) are on opposing sides of a tree, unable to "see" each other.
A bumblebee visits one flower, then the other. The second flower is now aware of the presence of the first, and strains to see it around the tree.
Another bee visits the first flower, who is trying to see the second.
The bees encounter each other, and in their interaction we see the mutual attraction of the two flowers.
The bees visit the opposing flowers, and fly off to encounter each other again.
We see the love expressed in the flying choreography of the bees as they "dance" together in the air.
Fade out... fade in to a tracking shot of a new little flower that can be seen by both
original flowers, and they bend lovingly towards it.
A child's face bends close to the little flower to smell it, and then in a pan-out we see the child hold hands with another child as they skip off across the meadow, with the two original bees flying together across the shot. Music fades as the camera rises above the scene.
The overall impression should be (hopefully) one of peace and the infectious communicability of true love.
Ok, maybe it's goofy, but it might make more sense if you are able to hear the Minuet.
I'll be posting test scenes and animations soon. Still modeling and set decorating (thanks Marcel for the tree plug-in!).
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Hi Paul,
This might be a little OT, but I need to know for a purchasing decision: can Final Cut Express import an image sequence rendered at 24 fps, or will it only import video framerates? I see that the full version allows 24 fps editing, but it is not clear to me if this also includes import. I'd like to render at 24 fps and then use FCE to make DVDs and cassettes for festivals.
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I really like the stylization and the different scales. Nice work!
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Yep, that did it. Thanks, Jim.
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Hi all,
Probably a simple question: I'm making a bumblebee, and love the hair tools for the body, but when I import the wings into the model, they grow hair as well. How do I exclude a group from the hair system on a model? Hopefully I can upload the image for criticism soon. Thanks
for your time.
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Nice character! The only thing that I noticed off the top of my head was a lack of shadowing/separation between the 'head' and the jacket on his right side.
Leaf images (w/alpha channel)
in (2003-2004)
Posted
Hi all,
Just wondering if anyone has some good leaf images to be used as hair decals. I'll be applying them to a tree, so an alpha channel background is good. I've seen some of the example scenes done with Marcel's Treeez plugin, but I'm having a hard time finding good leaf images to use.
Thanks in advance...