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Hash, Inc. - Animation:Master

TheJunglist

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Posts posted by TheJunglist

  1. I need some models for my medical animations. I am going to be animating plastic surgery procedures so

    most of the models need to be fairly detailed women. ie good face textures, eyelashes, etc. I am mostly interested in upper body at this point.

     

    I will pay a percentage on licenses sold. I have already sold one animation of a different procedure already.

    viewable atMy Webpage .

    Please contact me through email amedimation at verizon.net with a link to samples and i will reply with further details.

    Thanks.

    Adam Matthews

  2. Ken:Glad to see it does the same thing in 13 that it does for me. At least i'm not crazy. obviously this isn't what i want to be changing. oh well so much for the lazy way out. :P Thx for the effort ! YOU ROXORS!

     

    Neils & Nancy

    Sweet ideas. I guess I will make a series of maps is ps. or mabye ill use a material effector. i don't know though there will geometry under this model in the shot so that could get to complex.

    Thx again guys for rackin your brains. B) Will post results in WIP once they start coming out.

    J

  3. heres the stamp.. screengrab.jpg

     

    results :100 % trans restamped_trans1percent.jpg

     

    15 trans restamped_trans100percent0.jpg

     

     

    Does lowering a decals transparency cause the decal to become more transparent or is it that you are changing the transparency of the patches AFTER the decal is applied?

     

    PS thanks for this help guys!!

  4. Ok so i have switched targas for the bmps, rendered out both on final quality. I have also progressive rendered out the targas to something i just noticed. For some reason i'm getting transparency at the edges of the decal in final quality render. This would suggest to me that there is a black border around the image, correct? Could this all be a PS problem like in ps7 where the alpha weren't handled correctly? I just got cs2 an don't recall this happening in cs. i'm officially befuddled. :blink: On second thought scratch that, frustrated. I think i might do away with the animated transparency. You know what they say , If you don't need it get rid of it. Just hope the client wont gripe :rolleyes:

    So heres the results. I've tried to use a naming convention to help describe the images. Give me a shout if you have any q's about that. Even if i don't use the animated transparency I would welcome any suggestions!

     

    NOTICE

    This project is for a medical animation. The procedure is a no scalpel vasectomy. There will be anatomically correct models in the imagery! consider yourself warned ;)

    No blood or guts or anything to scary tho!

     

     

     

    Transparency results Webgallery

  5. Ive got targa's and png's for the same map neither seemed to make a difference. Ive messed with the alpha in the targas to try an have some effect, none of the results of that we encouraging.

    Thx for reminding me about the progressive render difference. I will render out a frame or 2 an post the results. What i really want to know is if im animating the right property. Changing that value should effect how much the decal effects to the model correct? :huh:

  6. I tryed starting a new topic about 5 mins ago, the post hasnt shown yet so im gonna post again an hope for no double post.

     

    Hello all,

    I would like to make this

    notrans.jpg

     

     

    look like this

    fulltrans.jpg

     

    but fade the transparency out, or in depending how you look at it, overtime.

    The problem is when i adjust this

    decaltrans.jpg

     

    to lower the opacity of the decal in an action or chor i get this

    result.jpg

     

    in other words the patches that are stamped with the decal disappear.

    i'm getting something wrong along the way even after reading quite a few alpha channel an decal tuts .

    i'm using AM 11.0t.

     

    heres the decal

    decal

     

    any help greatly appreciated.

    Junglist

  7. Note on virtual memory..make sure your hard drive isnt almost full. If windoz decides to up your page file and your hard drive doesnt have the space this will result in the error you are getting. especially if this only happens at render time, not when running "regular" apps and games, which your current Ram capacity might be large enough for. ;) Remember there are 3 or 4 types of memory, in a computer plus the virtual. You might want to consider that when upgrading. Some of the Intel chips have different L2 (size varies) and L3 (whether or not it has one)options...the L3 cache on some of their chips should theorectially help rendering a bit but havent had any experience with them yet. :unsure:

  8. Hey hashers,

    Im having some trouble animating the rate of emmission for my streaks. where exactly do i change this so it is keyframed in the timeline.. example, actually what im attemping to do. have a spray paint can "spray". so at frame 22:00 can finishes previous action in chor then begins to spray.

    everytime i change the rate of emmission in the PWS it gets changed for the whole CHor. which i assume is because im affecting the base emitter not it properties within a chor. what am i missing? :(

  9. well i do have a 20 second test clip....unfortunately its 27 meg (mpeg4, dont ask why) and i cant host it... If anyone is really interested they can contact about getting it somehow. otherwise youll just have to wait a while for the final verison ;)

  10. i see what u mean about the streetlights being to close. they arent lighting anything cause i havent finished putting other odjects int he scene, trash, etc.

    also about the lights that was an early render when i didnt have my light rig in it.

     

    About the decals. This is where im at a quandry. I cant decide if i want to put a lable on him or not. would a lable detract from the cans character? Im going for serious and dark. in the stroy line he gets arrested and jailed for painting on a wall. havent really decided on what he is going to paint but prolly gonna use something from the old masters, mona lisa mabye but its a corny, anyways, after he is imprisoned for graffiti he is going to look out his cell window and see a poster for an art show at the MET tha is exhibiting "real" graffiti, ie the kind we see today. Whole thing is kind of a commentary on "what is art?".

    Poster Pic below.

    THx for the input on the lights.

  11. Heres some pics of my first venture in 3d, something ive takin a liking to :P ..kinda

    want to pursue it. subject is a spray paint can, concept on request. 1st image is

    test of a partial chor second is a recent render of the face of the can after some work..hope these images are small enogh to post here...possibly a faq for the forums image size? guidlines for posting WIPs? critiques and advice welcome.

    TheJunglist

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