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Hash, Inc. - Animation:Master

Ed Doyle

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Posts posted by Ed Doyle

  1. I haven't been active since 2006. I have a new computer, Windows 7 OS, 64 bit. Want to get involved again. I assume compatability isn't an issue if I subscribe to the latest AM version. Sorry but I'm not smart about Operating systems.

    Ed

  2. I've been trying to build a decent looking robot for a long time. Never got the look I wanted. Now you've come up with just the concept I had deep in my mind but couldn't bring out. Very Nice. I like it. Keep post ing your progress.

     

    ED

  3. Edit:

     

    Problem solved guys.

     

    I forgot to name the bones properly. Obvious in the PWS.

     

    Changed the names to appropriate left and right, and all is in order.

     

    I feel a little stupid.

     

    Ed

  4. Sorry I didn't get back sooner guys.

     

    I checked everything you fellas suggested. It seems OK.

     

    I built a very simple model for clarity, but the same problem arises. I tried it in 10, 11 and 11.1. Same problem, which leads me to belive it's something I've done (Or failed to do.)

     

    Maybe this screenshot will show you pros something I"ve missed.

     

    Ed

    post-2055-1140014431_thumb.jpg

  5. I'm attempting to use "Paste Mirrored " in an action, and it just won't work. It used to, but now

    it won't? I cant figure out why. Has anyone else had this problem?

    I'm wondering if perhaps I hit a key without realizing it and deactived it.

     

    I'm using 11.1

     

    Ed

  6. Hi Dhar. No, there's no offset. But the naming convention in the PWS will allow for manipulation of any of the cyclinder structures.

    The engine is hardly accurate. It was only meant to suggest a perception of a radial engine. I tried to keep the patch count as low as possible , but there are still 1300 patches.

    Actually the PW Wasp engine, as you may know, used in the Corsair, Hellcat and many other fighters had 18 cylinders, 2 banks of 9.

     

    Ed

     

    Timelord. I'm not sure, I've always assumed so due to the shape of the cowl. I"ll check that out.

     

    Ed

     

    Yup. Just checked it out, The FW 190 had a BMW radial, twin row, not unlike the "Twin Wasp" in appearance.

     

    Ed

  7. This is a problem that arises from time to time as you all know. The spinning prop.

    Here’s how I handled it. I created a three frame action. I rotated the bone prop this way.

    Frame 0: 0 degrees.

    Frame 1: -120 degrees.

    Frame 2: -240 degrees.

    ( the plus or minus determines the direction of rotation, I wanted it clockwise from the pilot’s point of view)

    I added 10 percent blur. (Default is 20)

    But I was still getting a solid prop. To overcome this I made the blades 85 percent transparent.

     

    But in the action I only rendered frames 0 and 1. I did this because the blur won’t show up on frame 3.

     

    I’ve enclosed a single frame image as well as the action.

    (Don’t mind the model, it’s far from finished)

     

    Ed

    [attachmentid=14292][attachmentid=14293]

    post-2055-1139510143_thumb.jpg

    Corsair_prop_3B.mov

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