Michael Hartlef
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Posts posted by Michael Hartlef
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Thanks folks for all your help. I have it working now again. Somehow I must have made my system believe that it was a folder. I think when I tried to view the content of the package (thought is was a script), I opened it up in TextEdit. That must have screwed it up.
If someone stumbles across the same problem one day, here is how I have fixed it.
1) I got the app "File Matey". http://www.macupdate.com/app/mac/25470/file-matey
2) With it, I viewed one of the offending plugins.
3) I checked "has bundle bit".
4) Saved the plugin.
Now it doesn't look like a folder anymore. Now you can right click on it and see that it was assigned to be open with TextEdit.
I changed this to Animation:Master and check that all files with the same hxt extension will be changed.
Voila, A:M recognizes the plugins again.
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It seems to me like your system isn't acknowledging the .hxt file format. Can you do a search and see if you have any other ".hxt" files?
I've had issues in the past where I was unable to use A:M's shaders because the .shd file format name is shared by another application.
The only solution that I've found is to uninstall the offending application.
Nope, only these hxt "folders" show up.
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We've got a lot of Mac users around and I've never seen anyone get HXT files installed as "folders" before. Something is dramatically unique in this situation.
What version do you get when you install? Look at Help>About Animation:Master
It is 16.0b. Guess it is time for a complete reinstall of the system if I can't find anything else. :-(
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Been there, done that :-( didn't help either. Slowly I am regreting getting this app.
Ehm, I didn't save that file but I had no problems reinstalling. Would that be a difference? I think somehow A_M can't recognize these plugins anymore. Or could it be that I my Imac is running with a german language. I don't think so but who nows.
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Hi folks,
I am following the flower tutorial and want ot duplicate the paddle. I have it grouped and when I right click on it, the plugin is not in the context menu.
Any clue what is wrong? Besides some texture plugins, AM shows no other plugins. For an exmaple, there are no export options at all.
Cheers
Michael
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I think that is my problem atm. I am used to instant reaction of an UI. The crashes are random. Mostly happen when I am to fast for the UI/Finder. If I will find a reproducable bug I will post it for sure.
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You can update the video drivers on a mac? I always thought that you have to take what apple puts in.
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Thanks for the hint, it would have driven me nuts. But that is something that should be fixed. Actually I am surprised how many times I already got it to crash. :-/
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Thanks guys for all the info. I will get the OSX version then!
Edit: Got the OSX subscription. Off to studying the tutorials.
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Here are some other great tools you can create 2D games with and are cross platform.
* Game Maker Studio (WIN, OSX, Android, IOS, HTML5)
* AppGameKit (WIN, OSX, Android, IOS, IntelUP, Bada)
* Gideros Studio (Android, IOS)
* Monkey (WIN, OSX, Android, IOS, HTML5, PS Vita, XBOX360, Windows Phone)
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Thanks Robert. About "workbook"... what was that again?
What I wanna do is model and then toon render to 2D images. Mainly creating sprites for games.
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Hi folks,
I was playing with A:M on Windows year ago when it was around version 10. Now I am mainly using a 2009 IMac with OSX.10.6.8 on it and I am thinking of subscribing the OSX version of A:M.
Being very long gone from A:M I wonder if the stability on OSX has improved a lot or if it would be better to get the Windows version instead.
Back then there were quite a few reports about problems with the OSX version where the WIN version was running mostly fine.
If you are using the OSX version, do you think is it stable enough? What are the biggest problems for you with A:M on OSX? Will it run fine on OSX 10.7.x?
Thanks
Michael
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Also big Thank YOU from my side !
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I ran AM:2003 on a Sony PG-GRT815E Notebook. It has a Pentium IV with 2600 MHz, 512 MB RAM, a 64 MB GeForce FX5600 Go graphicchip, 60 GB hardrive. AM runs great on it. Ahh, and I run WinXP home on it. I would say that for the stability of AM, use WinXP and make sure that you have the newest graca drivers installed. And save... save ... save...!
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Wow, i never thought that you could make this kind of stuff so fast with A:M. It seems that I can throw my polygon app into EBAY then
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XP
in (2003-2004)
AM->Stability wise I noticed a big plus when I moved from Win98SE to WinXP Home. Go for it.
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ah, now I understand. He still exports with the OBJ plugin. Thanks
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That's great. I own ZB2 too. But ZB2 can only import/export OBJ and DXF files. So how does it work when you export to AV2 from AM?
Michael
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iihhhhhhhhh Gimme a hammer
Great work!
The Passing of a Titan (Paul Forwood)
in General Announcements
Posted
Rest in peace Paul and I hope you are in a good place now. And to his family, please accept my condolences.