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Hash, Inc. - Animation:Master

Jof

*A:M User*
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Posts posted by Jof

  1. Hi Rodney :blink:

     

     

    But of course you are right wouldn't that be something for keyframes to be able to turned to images notations or even labels.

     

    The reason I just stopped at Basic Keyframe Colouring was because I though well it could easy to script if one was a brilliant programmer type which 'I know the AM community as plenty of' and that it could be done even tomorrow. It should be as easy as going into the curve editor and editing curve types.

     

    "Imagine selecting your keyframe right clicking and choosing turn to blue, nice just nice..."

     

    However, coming from a traditional background it will be just a luxury for AM to have this ability as part of it's interface but even better if a Third Party Plugin was developed as I am sure the AM team are busy importing loads of other parts of AM.

     

    So guys anyone up to the challenge?

     

    I am sure it will be easier than trying to enchance rendering and all that. I am for anything that will help animating which I must say is one hell of a journey.

     

    Anyhow I submitted this request to AM Reports ages ago but still nothing. I still thnk that it will a nice feature to boost AM's animation asernal.

     

    I live in hope!!

     

    Ha, ha, ha...

     

    Jof

  2. Hi all :rolleyes:

     

    I am desperate to be able to colour keyframes in AM's Timeline.

     

    The default RED is nice but imagine the ability to be able to colour your keyframes!

     

    RED for key poses, BLUE for breakdowns and so on and so on.

     

    Is any one willing to write a little facility or plugin that will facilitate this?

     

    For sale of course!

     

    Thanks

     

    Jof

  3. Hi Guys

     

    Been playing around with the stretch Rig version 01_21_2006 but now that all the bones are where I want them.

     

    I right mouse click the model in the Project Workspace and select "Plug-ins/Wizards/Install Rig" I get no Noel Pickering's, 'Install Rig Plugin to use'.

     

    Is this a hxt file that has to be installed first? Where can I get it?

     

    I am using AM 2005 version 12.0t Yeti

     

    Seemingly, it does not come automatically bundled with the Rig or does it? :blink:

     

    Thanks.

     

    Jof

  4. Hi all I am Jof!

     

     

     

    I am sort of new to animation, well not really I have just stacked up numerous unfinished projects.

     

    Can anyone advise on how to change bone Keyframe Interpolation eg., to Linear 'in one go' instead of having to go to one bone channel after the other and changing each one's interpolation one at a time?

     

    What I mean is changing the keyframe Interpolation of each bone in my model all at the same time instead of having to select bone channel after bone channel then choosing the interpolation method.

     

    'A way of setting all to Bone Keyframe Interpolation to Linear by default will be brilliant so anytime I move a bone I know that the interpolation will be Linear by default until I decide to tweak it using the fcurves'.[/i][/b]

     

    I like to start off my blocking with a Linear or Hold Interpolation but like to have it set right at the start.[/b][/i]

     

    Normally what I do is to go to the bone channel drag a selection around the bones and call up the menu to change the Interpolation Method to whatever I want but there must be a way to change all the channels universally in one go before animation actually starts.

     

    Is there a way of setting bone Keyframe Interpolation at the start of animation to linear by default instead of spline and keeping it Linear until I start tweaking the fcurves?

     

     

     

     

    Thanks

     

    Jof :unsure:

  5. Hi All ;)

     

    I am animating a character rigged with TSM 2.0.4.

     

    How do I get the shoulder control bones to show up to as I cannot find any to animate the shoulders?

     

    All I can see so far is 1 right arm and 1 left arm but I spot no Shoulder Controls.

     

    Thanks

  6. That's a brilliant piece of animation.

     

    Can you kindly tell me how you went about timing the whole thing did you use the pose to pose keyframing method of laying down keyframes at every four or so frames them went back to add the inbetweens or what?

     

    I just want to get an idea of your timing method as I am presently struggling with timing at the moment but that might just be 'me problems with numbers'.

     

    Thank you!

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