-
Posts
19 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by jimstein
-
-
Wow… cool Randy!
I don’t know if there is one (I haven’t looked) but a short key to invoke this “advanced” dialog would be better then having to use the mouse - incase you decide to throw this in.
regards
-
ypoissant: If you write more about fresnel I will sure read it! You just told me alot of new things I had no idea about. This thing about homogenous material - Do you know any papers on covering this on the internet?
-
It bet on it will be very simple configure. Probably you can set the Minimum Glancing Angle, a refraction index, and how many percent you like to boost the reflection/transparency/diffuse/luminosity or what ever hash has decided to support.
But if it is a real fresnel equation you only will be able to adjust percentage on specular and reflective polarization. together with the refracion index.
I am in any case very excited!
-
Great KenH!
Will they also load in the latest verion of AM? (even 11.x) I know that my old stuff from version 8.x dont load with bones or textures in the newer versions of am.
-
I concur with you Richard. Separate passes for highlights and shadows and so forth would be more useful. The Hash implementation is a bit different from any other package. A|M deals mostly with moving lights around, shaking the cammera - that will makes motion blure more realistic.
As for Beowolf, it is a very older piece. To get more info on it go here:
http://lib5.leeds.ac.uk/rlists/medieval/medv5250.htm#beow
As for The 13th warrior – the funny thing is that the Vikings in that movie speech in several dialects that exists all over in modern Scandinavia; Norway, Denmark, Swedish. It sounds terribly funny to hear them collected like that.
-
He made one for 10.0 - it dont work with 10.5 yet.
-
I got the new upgrade this week. There are not many actor models at the new 2004cd actually, compared to my old 2000cd. Maybe hash only want to include a few top quality actors?
-
Randy: Copy and pasting is always two operations plus some unnecessary navigation. It will never be as fast or efficient as simply key framing =) I saw that demo, it was well performed – it is a method that works - but I was not imprested, it is simply what you have to do if you only have automatic key framing.
-
Okay it not that important If you can do it or not.
there is always some other method that can be used - but they are not that fast. I am a speedmanic.
-
It certainly has potentials! If you do something more... add a mousetrap(?)
-
Doing it like you propose would not preserve the current keyframe. I want to create the new key at some other frame not on the current frame.
-
Beowulf is such a good story! I would love to see that one animated.
-
Multi-Pass is only a term to define that you render the same frame several times.
Cheers!
-
This would be cool aaver! I know what you are talking about but I have no idea if it would work... hum... let us know if you make any progress. I will look into this myself this weekend.
-
Nice!
Isn’t the atmosphere at that attic it a bit clean though?
Keep more of that god work coming!
-
Right. A|M has no patch extruder but it can extrude edges. So by creating a hole and then selecting the edges and extruding them it works kind of extrude. But sure… there is a need for a real patch extruder. To spend the rest of our days by closing this holes in the surface is not that fun.
-
Nope. That is not a good idea. One thing about that is that I would overrun my current keyframe with the new one.
To understand what I am talking about look at this:
I am used to work in Lightwave3d. And to animate without the automatic keframing is a nice option in that app. You know what channels are keframed before they are created. In any case does this automatic keframing tend to create more keyframes then what is really needed. I just don't feel I have the same predictable control anymore in A|M.
-
I would like to see some method to turn off the automatic key framing. What I want is to be able to move the bone and then decide on what frame the key will be stored. A nice place to implement this would be on the advanced dialog { <SHIFT> + Force Key button }
This would save some time when doing walkcycles.
My collected works.
in Work In Progress / Sweatbox
Posted
LOL, you have it coming. Great that you have started small and are not trying to do the great masterpice with your first try.