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jbeery

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Posts posted by jbeery

  1. First let me thank you all for the very helpful feed back! The left arm issue that Raffi brings up has been bugging me as well. In this last edit I worked the elbow a bit and it is better but still not there. The swing is now on the first syllable and that sure does give the clip some snap. This is just so much fun!

    Even though my thinking was to improve my skills or at least develop some limited ability's with TWO it has and is working out to be a pure blast of enjoyment but back to task at hand.

    2_11_11_takebigIV.mov

     

    Once again thank you for your input,

    Jim

  2. As mentioned Ken Great input, thanks. It sure helped to smooth it out. One of the things I needed to consider was the view angle. That went a long way in helping out that weird left hand action anyway here is my edit from yesterday. as always thanks for any and all suggestions and criticisms.

     

    2_11_11_takeII.mov

     

    Jim

  3. Here is Straw Bear offering up some advice to Tin Owl.

    My lip sync is done with FACE (could not get the dope sheet to work) so if there are any lip readers out there how did I do? I am not thrilled with Straw Bears left arm, too many key frames I think but will smooth that out or scrap it in my next pass. I am up for all ideas here as my playback is very inspirational I should have fortitude out the wahzoo after this.

     

    2_11_11_taked.mov

     

    Thanks in Advance

    Jim

  4. Thank you Ken.

    Dipping yoops head down far enough to lead with the tip of her head for the reveal of her face is what I will shot for. Yoop has a lot of front body mass to help hide all kinds of things. Here is another small step backward in the short term with hopes of a large step in the over all.

    2_10_07_take1a.mov

    Thanks

    Jim

  5. Looking good Rodger.

    One thing I noticed is that yoops head and ears pass through the back of her high collar and get lost at the end of the clip.

    Jim

  6. I was checking out how the hair would work out over the eyes and noticed the fabric of her upper right shoulder stretching. So what I am wondering is if I should be looking at whole new approach to her turn?

    post-160-1179350930_thumb.png

     

    Jim

  7. First Blocking, Please comment. I noticed 2_10_07 is done with another camera and pose. I think We have to choose this angle and pose or that of 2_10_07.

    I used the golden chamber set on 2_10_7. It looks as though you have used the kitchen set and you may indeed be correct we will have to have those in the know tell us.

     

    I like the hand gesture -come in-

     

    Jim

  8. Are they any good video editing software.

     

    Depends on how much you want to spend. I bought an older version of Adobe Premiere on e-bay and never been the wiser.

    +1 with Dhar, Premiere is pretty hard to beat.

    That said there are some much less robust programs out there maybe even open source. All depends on what you need.

    Jim

  9. Thanks Ken for all the info!

    I will try that update deal with Yoop

    I also will play around with the head my context was from a movie -The Shinning - A Jack Nickelson movie.

    I'll post an up date a little later.

  10. Mrs. Yoop is sure a hoot to work with! What a great Model and rigging!

    This is my first go around with her. I still can not find the maps for her nose(nose3.targa) or her bloomers(bloomers.targa) and when I opened up the project off my svn updated Twodata folder it wanted the kitchen set but I notice from other clips the golden chamber is used? Well I used the chamber as well.

    I am going for a heres johnny kinda thing. what says you all?

    Thanks

    Jim

     

     

    2_10_07_takeB.mov

     

    Another question- When does one know when to commit their work?

    Thanks

  11. I am working (or will soon be) on _2_10_7 and when I open up the project AM asks for maps that I can not seem to find. Bloomers & nose3. There is nothing about it in the notes so I thought I would ask here.

    Thanks in advance

    Jim

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