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Hash, Inc. - Animation:Master

Jerry Seider

*A:M User*
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Posts posted by Jerry Seider

  1. <_< Hash question:

     

    Should a model's clothes be made in a ununibody fashion, or should a model be "dressed" with clothes made piecemeal? Will Hash's collision detection prevent showthrough or is the unibody approch preffered. All Hashers answeres appreciated.

    Jerry Seider

  2. Dear list :P ,

    :huh: , can anyone tell me how to group pose sliders under new tabs in the poses window.

    If this is unclear I can try it again.

    Thanks,

    Jerry Seider :D

  3. Can anyone tell me what sort of map will drive the "thickness' property of v 10's hair. Will a red and blue channel do the trick or will a simple grey scale map do it?

    Sincerly,

    Jerry Seider

    p.s. And why can't I get this property to work. :huh:

  4. TSM for version 10 is awsome. For example you can shift click, selcting all the fingers one by one, then by moving the rotation handle for the last bone selected, rotalte all the fingers simultaneously into a fist. Ta-Da! great innovatio by Raf.

    Even if you assign bones by hand, you don't have to re-name them in the PWS. A big time saver itself.

    You can add your own fan bones. As lon as they are named left- rignt- etc. And thier constraints are named "constraints" in the pose sliders window. you will get a supple bone sysytem.

    Jerry Seider

  5. Please check out my final Xi model in the wips section of the Hash forum. Let me know what you think. I'd like to hear about rigging preferences. Live long and prosper.

    Jerry Seider B)

  6. Thank You Stephan for your reply, :D

    Specificaly, I would like to see soomed versions of Briar's mouth and tear ducts. These areas are sort of mysterious to me.

    Thanks Again,

    Jerry Seider ;)

  7. ;) hi Joe,

    Download the Eggprops tutorials on fan bones and advanced rigging. I think they are $20 each, but worth thier wiegt in gold. They are listed under "software" on the eggprops site, not under "tutorials". They show all the hidden bone riggs and you then animate with wrist and ankle Nulls.

    Jerry Seider

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