Patrick68
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Hello all, once again I've hit a dead end. I've looked all over the place for such help, but it is such a huge jump from A:M to Blender that I was hoping anybody with experience in both could help me out.
I am only familiar with constraint targets in A:M, but I can't find anything like that in Blender for correcting free models to upload to Turbo Squid. So limbs are stiff and fail to work very well without such targets like in A:M. Does anybody know how to fix this?
Also, for a similar issue, I would like to know how to make tails behave like in A:M. A:M makes tails so simple, though for some reason, they do not work like this in Blender. I fail to understand how it works in Blender as any methods have dozens of confusing steps.
I don't know where to put this topic, so I apologize if I messed up.
There are plenty of constraints in Blender. You will find them in the Properties Panel -> Constraints ( between objects and modifiers ).
And for the tail, I think you will find useful the splineIK constraint.
Use of Background video in choreography
in Off Topic
Posted · Edited by Patrick68
Precision
I can confirm AM crash each time i import a video. On win10 64bits AM 19g. But you can import a sequence of images and use it in the layer.
With Virtualdub2 you can import a vid and Export as an image sequence.