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Hash, Inc. - Animation:Master

Patrick68

*A:M User*
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Posts posted by Patrick68

  1. 4 hours ago, Warlock said:

    Hi thanks for the reply, unfortunately none of my video creation or editing software will convert to image sequence format, and I cannot do that through AM because it no longer processes a moving background, there's got to be another answer, I used moving backgrounds (live action footage) many times in choreagraphy before with no issues, I'm thinking maybe one of the plugins has somehow been corrupted, here's an example of an old project I did a while ago using the method, this is without the front projection video only backdrop, 

     

     

    I can confirm AM crash each time i import a video. On win10 64bits AM 19g. But you can import a sequence of images and use it in the layer.

     

    With Virtualdub2 you can import a vid and Export as an image sequence.

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  2. Hello all, once again I've hit a dead end. I've looked all over the place for such help, but it is such a huge jump from A:M to Blender that I was hoping anybody with experience in both could help me out.

    I am only familiar with constraint targets in A:M, but I can't find anything like that in Blender for correcting free models to upload to Turbo Squid. So limbs are stiff and fail to work very well without such targets like in A:M. Does anybody know how to fix this?

    Also, for a similar issue, I would like to know how to make tails behave like in A:M. A:M makes tails so simple, though for some reason, they do not work like this in Blender. I fail to understand how it works in Blender as any methods have dozens of confusing steps.

    I don't know where to put this topic, so I apologize if I messed up.

    There are plenty of constraints in Blender. You will find them in the Properties Panel -> Constraints ( between objects and modifiers ).

    And for the tail, I think you will find useful the splineIK constraint.

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